[SP] CuberZ - the first map
Quote from KennKong on February 18, 2012, 4:13 pmWhen I did the easy version, I was thinking, "Why do I need 6 companion cubes?" I did it with just 3, and thought I could do it with 2. Then I went to the harder version, and was just doing the same thing.
This map featured some of my least favorite things: cube stacking, lasers in close quarters, jumping through portals with lasers (although that can be avoided) and jumping through portals near the edge of death.
The map is carefully laid out, very neatly done (no misaligned textures that I saw, for example) and has a valid, but very easy puzzle. You managed to avoid the usual mistakes made by many first mappers. Well done, even though I didn't like it. 4/5 from me.
When I did the easy version, I was thinking, "Why do I need 6 companion cubes?" I did it with just 3, and thought I could do it with 2. Then I went to the harder version, and was just doing the same thing.
This map featured some of my least favorite things: cube stacking, lasers in close quarters, jumping through portals with lasers (although that can be avoided) and jumping through portals near the edge of death.
The map is carefully laid out, very neatly done (no misaligned textures that I saw, for example) and has a valid, but very easy puzzle. You managed to avoid the usual mistakes made by many first mappers. Well done, even though I didn't like it. 4/5 from me.
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Quote from R0DNEY on February 18, 2012, 4:43 pmThanks for testing, KennKong. Personally i like cubes and lasers, but i figured it out many people don't. Still, you tried the harder verison, so it couldn't be that bad. Anyway, i hope someday i will come up with a map for your taste too.
Thanks for the feedback.
Here's the updated verison. Hopefully working textures, better fitting textures and protection from the Djinndrache-method : )
Thanks for testing, KennKong. Personally i like cubes and lasers, but i figured it out many people don't. Still, you tried the harder verison, so it couldn't be that bad. Anyway, i hope someday i will come up with a map for your taste too.
Thanks for the feedback.
Here's the updated verison. Hopefully working textures, better fitting textures and protection from the Djinndrache-method : )
