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[SP] Cube Collector

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Great map!
It's not the neatest ever, but I loved the interesting use of physics - lots of fun, thanks.

I solved this map the first time through without ever going into room three. Then I went back and solved room three, which was very frustrating because the cube went in the acid many times. It was much easier to solve without the added hassle of that room. This map looks like it had some very good puzzle ideas, but as people found exploits, you just slapped patches all over the place, instead of rethinking the layout. The various fizzlers floating in midair and spread across the floor really looked desperate. Add in the mixture of misaligned textures, and this map could use some serious beautfication. Done well, this map could be a 4, but with all the problems, I'm rounding up to give it a 3/5.

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how do you solve this map without going into room three ??

I also never had to go into room 3 - although I went there, hit the button . . . and could never get that cube because

Spoiler
it won't fit through the narrow crack
. But like so many things in this map - I did not need it anyway.

Very frustrating map - I saw the walkthrough just bounded past the Turrets - I tried that about 40 times and always died. There were red herrings, that caused me to waste time (such as the 3rd room). Finally I got every

Spoiler
reflector cube into the laser room and got out
.

guckzurlinse wrote:
how do you solve this map without going into room three ??

My way shows the solution! ;)

Visit me on ? youtube ?
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