Please or Register to create posts and topics.

[SP] Convergent Breakout

PreviousPage 3 of 5Next

Okay, I'll compile it and try it out :)

EDIT: I tried it and I could see all of them except the left one, copied from your map.

Same problem as ZeepaAan. I still managed to complete it by looking at a walkthrough and walking on the invisible walkway.

@Lawton: Wait, you mean you have the problem, even in version 1.1? Damn, I guess I didn't fix it, did I?

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Yes, I mean version 1.1. I got the same results as ZeepaAan on the test map as well, so I'm not sure what the problem is.

@Lawton: Have you tried out the simple map I map for ZeepaAan a few posts earlier? I wonder if you can see (one of the) walkways there.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

I had the same problem as ZeepaAan, can't see the walkways...
I liked the first room :)

Sorry if I didn't make myself clear.

Lawton wrote:
I got the same results as ZeepaAan on the test map as well, so I'm not sure what the problem is.

What I meant by that, was I downloaded test_map.vmf and could only see the second and third walkways and what appeared to be the shadow of the first (still invisible).

There have been other maps with the same problem, iirc it's caused by some custom props not everybody has. Maybe you could include those in a vpk.

the hills are alive... with the sound of music

@xdiesp: Okay, now I'm really confused. I didn't use any custom material, of any kind, and I don't see any difference with the default prop_statics (as far as keyvalues go) since version 1.1.

I'm clueless. So if anyone at all, experiencing this problem, feels like opening up my vmf and spot the problem, feel free. I'd credit you in an update, of course.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Great map! 5/5

Spoiler
Especially the ambiance and such things make the map cool. Washing the cube was good and seeing skeleton turret was original for me.

PreviousPage 3 of 5Next