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[SP] constellation:Cancer

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My playthrough:

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RogerL wrote:
I agree with ChickenMobile's assessment and the only thing I wanted to add was this unintended solution to the last chamber puzzle:
Spoiler
above the cube is a ledge with a portalable wall. Get up there, slowly fall off the edge and push the direction key towards the ledge where the cube is located.
Put it on the button, and you're done. No need for the sphere nor the missing cube in the funnel direction changer.

Wasn't that how you were meant to do it?

?????????????????????????????TWP Releases | My Workshop

Right then, I had fun solving that last puzzle, but mostly because I felt I could bypass and break the intended solution.

But to start at the beginning (I really must start recording my playthrough's) I think I budged every puzzle, not getting to the intended solution, but getting there none the less

part 1

Spoiler
I could portal high on the wall at the sphere dropper and catch the sphere before it got launched, didn't need the button or the wall panel.

I did fall into the robot assembly machine and had to restart, liked the viewing area but I felt it did not had to be part of a test chamber; it should have been a "hidden" observation room, the reward for finding it for the player would be the stunning view.

part 2

Spoiler
again I think I did not do what was intended... I did not use the areal plate, the blue funnel, and its button to get to the solution

If you use the blue funnel and have a cube on its button I fear you are stuck and have to restart the level... Also if you move cube 2
Spoiler
and you let it drop in the hole after the lasers it will be stuck forever and you have to restart, same if you fall in there

Some more indicators would have been nice, it took me some time to notice the button switched off the force-fields.

part 3, I did not have the cube in the case to change beam polarity, I actually thought it was open on top and that I needed a cube there so I started testing. I manged to get the sphere very soon and again in a way I think was unintended

Spoiler
I used the blue funnel on the 45 degree angle, got out to land on the platform where the button for the sphere was, jumped after the sphere and caught it before it could fizzle, it was easy then to get it to the door

To get the other cube was not easy, but I managed to use the blue funnel and some hopping between beams to finally get it.

Again solved without using half the kit provided in the room, that areal plate was a nasty surprise, as it killed me first time (red lasers). The first time I got my sphere at the door using the funnel it fizzled without warning, not sure why but I hand carried the kit afterwards to make sure it would not happen again.

Nice set of maps, but your puzzles had too many loopholes, still fun to solve but for the wrong reasons I think. Indicators and clarity really could do with some work.

Scoring... well.. I had some fun, like I said to try and break your puzzles, and felt good when I pulled it off, but hmm... enjoyable as it was, compared with others in the completion I would have to give it a 3.4

At your Service

I loved this long, multiple-room map.
I do not - however - understand how you could possibly NOT have a cube in the cage of the 3rd room ?
I mean - not only is it the most glaring oversight ever . . . you said you would fix it but I just replayed the map fresh and it is still not there. How could this happen ? Was there really a cube in there ? Or is it just that you wished you coded it that way in retrospect ? I just don't see how you could have forgotten to put the cube in there. Makes no sense.

Aside from that this is an excellent effort.

Your map is great !
Just the last room, you can finish fast.
Here the video of the 3rd room

http://youtu.be/_BZLM3Eca5Y

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