[SP] Color Me Rainbow and Spank Me Skyward
Quote from El Farmerino on August 11, 2012, 1:26 amhttp://steamcommunity.com/profiles/76561198002380422/screenshot/938126179228238355
Fuck me, this was a bastard of a test, and clearly I still haven't done everything... A few things I did felt unintended; will give descriptions below.
Lots of Spoilers in the comments
[spoiler]Already covered the red room, so straight onto the blue:The way I got into the funnel room seemed a bit ninja - I rode the funnel up to the top, fired a portal through the laser field at the far edge and quickly strafed to land back on the starting platform. Then I carefully stepped through and landed on the thin ledge below. The rest of what I did in there seemed pretty legit, though.
Green:
Actually found this the easiest part, probably because I played sicklebrick's previous map with the double bridge mechanic. Seeing where you're supposed to go was the hardest part, and to be honest the lighting and glass everywhere didn't really help matters. Still, relatively pain-free.
Central puzzle:
After a shiteload of trial and error, I decided that getting all of the cubes out was a good way to start. I eventually found what I think is the intended way to get a first cube into the central area - funneling it under the bridge with the portal surface lowered - though I managed to just carefully carry one out round the sides before doing that. The way I got the cubes out:
- Took the other two cubes to the red room with the funnel.
- Stacked them on the upper level so a connection could made with the upper receptor through portals.
- Funneled myself and the red cube up to the ledge.
- Connected the receptor, walked back and funneled myself over the partition to the blue room.
- Dropped the cube there, went back and fizzled the other two cubes.
- Back to the green room, reacquired the cube and took it outside using the method described above.
- Back to the blue room to pick up the final cube.Then it was a matter of actually doing the central puzzle. From here on in was my favourite part of the map, as aside from a few fiddly cube placements it was almost pure logic. I'm pretty sure everything I did was as intended, as nothing felt forced or tricky. The only part of my solution I thought might be a little dodgy was the very end:
http://steamcommunity.com/profiles/7656 ... 9228237318
Had to actually use the portal itself as a lever to tip the cube, but I thought that was rather clever.By the way, I absolutely loved this bit when it clicked:
http://steamcommunity.com/profiles/7656 ... 9228234420Overall I was very impressed with how the elements of the previous puzzles were re-used in the central one.[/spoiler]
In a more general tone, I can honestly say I've not been this satisfied with myself for completing something since The Ledge, which is high praise indeed (that remains my all-time favourite map/mappack). The map is not without its frustrations; sometimes its quite difficult to see what's glass and what's not, and the fact that you don't actually need all of the elements at any one time adds some unwelcome complication to an already pretty-damn-tricky map. Still, that all seems like small potatoes compared with the intense smugness I feel with myself for having finished it, and indeed for the countless 'aha' moments over the course of my playthrough. So in short, I applaud you, good sir, for wasting my time in a most excellent fashion.
I also noticed this, by the way - some protruding models in the centre bit:
http://steamcommunity.com/profiles/7656 ... 9228236077
http://steamcommunity.com/profiles/76561198002380422/screenshot/938126179228238355
Fuck me, this was a bastard of a test, and clearly I still haven't done everything... A few things I did felt unintended; will give descriptions below.
Lots of Spoilers in the comments
The way I got into the funnel room seemed a bit ninja - I rode the funnel up to the top, fired a portal through the laser field at the far edge and quickly strafed to land back on the starting platform. Then I carefully stepped through and landed on the thin ledge below. The rest of what I did in there seemed pretty legit, though.
Green:
Actually found this the easiest part, probably because I played sicklebrick's previous map with the double bridge mechanic. Seeing where you're supposed to go was the hardest part, and to be honest the lighting and glass everywhere didn't really help matters. Still, relatively pain-free.
Central puzzle:
After a shiteload of trial and error, I decided that getting all of the cubes out was a good way to start. I eventually found what I think is the intended way to get a first cube into the central area - funneling it under the bridge with the portal surface lowered - though I managed to just carefully carry one out round the sides before doing that. The way I got the cubes out:
- Took the other two cubes to the red room with the funnel.
- Stacked them on the upper level so a connection could made with the upper receptor through portals.
- Funneled myself and the red cube up to the ledge.
- Connected the receptor, walked back and funneled myself over the partition to the blue room.
- Dropped the cube there, went back and fizzled the other two cubes.
- Back to the green room, reacquired the cube and took it outside using the method described above.
- Back to the blue room to pick up the final cube.
Then it was a matter of actually doing the central puzzle. From here on in was my favourite part of the map, as aside from a few fiddly cube placements it was almost pure logic. I'm pretty sure everything I did was as intended, as nothing felt forced or tricky. The only part of my solution I thought might be a little dodgy was the very end:
http://steamcommunity.com/profiles/7656 ... 9228237318
Had to actually use the portal itself as a lever to tip the cube, but I thought that was rather clever.
By the way, I absolutely loved this bit when it clicked:
http://steamcommunity.com/profiles/7656 ... 9228234420
Overall I was very impressed with how the elements of the previous puzzles were re-used in the central one.
In a more general tone, I can honestly say I've not been this satisfied with myself for completing something since The Ledge, which is high praise indeed (that remains my all-time favourite map/mappack). The map is not without its frustrations; sometimes its quite difficult to see what's glass and what's not, and the fact that you don't actually need all of the elements at any one time adds some unwelcome complication to an already pretty-damn-tricky map. Still, that all seems like small potatoes compared with the intense smugness I feel with myself for having finished it, and indeed for the countless 'aha' moments over the course of my playthrough. So in short, I applaud you, good sir, for wasting my time in a most excellent fashion.
I also noticed this, by the way - some protruding models in the centre bit:
http://steamcommunity.com/profiles/7656 ... 9228236077
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Shakky on August 11, 2012, 12:29 pm@RogerL Just don't go there. I will close that route off before the rooms are solved to avoid confusion in the next update. It's for later. Other than that it sounds you are doing good.
@El Farmerino I think you were the first to solve it
My responce:[spoiler]-I actually posted the solution to the blue room earlier on this post. Check that out if you did something wrong.
-The biggest problem in the green room is lighting and I will try to release a fixed version late this night if I can.
-Only thing that seems unintended is the way you got the cube from the red room. I don't get how did you manage to connect the laser to the upper catcher and then use the funnel. Laser requires both portals which causes you not to have a portal on the blue room. Maybe there is something I overlooked.
-Moving the cube under the bridge is intended. It was actually the very first thing I came up with when I started planning the map.
-That is not the only way to do the very end. You can actually use the floor portal provided up there to get the cube on top of the other. Place both portals on the surfaces on that level and the normal cube next to the floor portal. Reach with the ref cube through the wall portal and place it over the normal cube. Then push the cube stack to the right spot. Your solution works too but I find this one easier to execute.
-One more thing. I'm interested on how did you get the reflective cube pointing up on the lower lightbridge. My way is to place it on the higher one and then quickly reportal so it falls. Just curious.[/spoiler]
You still have the advanced solution to find. I think I'll add more clues to the new version to make the realisation easier. The fact is that realising what needs to be done is hard but the move required to do it is even harder. Wait till I release the new version to make things little bit easier.
@RogerL Just don't go there. I will close that route off before the rooms are solved to avoid confusion in the next update. It's for later. Other than that it sounds you are doing good.
@El Farmerino I think you were the first to solve it
My responce:
-The biggest problem in the green room is lighting and I will try to release a fixed version late this night if I can.
-Only thing that seems unintended is the way you got the cube from the red room. I don't get how did you manage to connect the laser to the upper catcher and then use the funnel. Laser requires both portals which causes you not to have a portal on the blue room. Maybe there is something I overlooked.
-Moving the cube under the bridge is intended. It was actually the very first thing I came up with when I started planning the map.
-That is not the only way to do the very end. You can actually use the floor portal provided up there to get the cube on top of the other. Place both portals on the surfaces on that level and the normal cube next to the floor portal. Reach with the ref cube through the wall portal and place it over the normal cube. Then push the cube stack to the right spot. Your solution works too but I find this one easier to execute.
-One more thing. I'm interested on how did you get the reflective cube pointing up on the lower lightbridge. My way is to place it on the higher one and then quickly reportal so it falls. Just curious.
You still have the advanced solution to find. I think I'll add more clues to the new version to make the realisation easier. The fact is that realising what needs to be done is hard but the move required to do it is even harder. Wait till I release the new version to make things little bit easier.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from El Farmerino on August 11, 2012, 1:45 pmShakky:
[spoiler]Sorry, tried to condense my account into only the stuff that worked but seems like I missed a bit - after getting the red cube by the surface with the cube blocking field I went back through the blue room to pick it up. As for the cube on the double lightbridge, I just tipped it on the weighted cube...[/spoiler]
Shakky:
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Shakky on August 11, 2012, 4:49 pmOh silly me. That is actually unintended. I left that part of the wall in the red room white to miss direct players but it actually allowed that way of doing it. This one will be fixed in the next update.
EDIT!! Just updated it! Go check it out. The post should list all the improvements made.
V1.2 is out!
Oh silly me. That is actually unintended. I left that part of the wall in the red room white to miss direct players but it actually allowed that way of doing it. This one will be fixed in the next update.
EDIT!! Just updated it! Go check it out. The post should list all the improvements made.
V1.2 is out!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from RogerL on August 12, 2012, 1:01 pmWell, now that I got through the blue and green rooms, I took a look at the video you made for the blue room. I guess I got the cube in the blue room in an unintended way: [spoiler]Portal on the funnel and just below the cube chute (it helps to make it as far to the right as possible on that section of the portalable wall). Once the cube is pinned against the grate near you, grab the cube and jump up until you can get it over the gap just above you.[/spoiler] That was certainly easier than your method.
Playing v1.2 btw.
Well, now that I got through the blue and green rooms, I took a look at the video you made for the blue room. I guess I got the cube in the blue room in an unintended way:

Quote from Shakky on August 12, 2012, 3:38 pmOh right I forgot to fix that. Making grates that let lightbridges and funnels through isn't as it seems and I forgot to add the additional block bullets to block that.
I don't feel like making a new version quite yet so that might stay for a while. Atleast if nothing else will be found.
Oh right I forgot to fix that. Making grates that let lightbridges and funnels through isn't as it seems and I forgot to add the additional block bullets to block that.
I don't feel like making a new version quite yet so that might stay for a while. Atleast if nothing else will be found.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from Invorxt on August 12, 2012, 6:09 pmcool map! i'm currently stuck in the middle room after getting past the 3 areas; i am afraid i also followed RogerL's method and that turned out to be unintended
definitely up there with the "hard" ones from the community
cool map! i'm currently stuck in the middle room after getting past the 3 areas; i am afraid i also followed RogerL's method and that turned out to be unintended
definitely up there with the "hard" ones from the community
Quote from RogerL on August 12, 2012, 6:14 pmI found something else that you might want to prevent: it's pretty easy to carry the cube out of the green room along the lightbridge by just holding the cube to the side and below the bridge.
I found something else that you might want to prevent: it's pretty easy to carry the cube out of the green room along the lightbridge by just holding the cube to the side and below the bridge.
Quote from Shakky on August 13, 2012, 3:49 pmJust updated. Both of those are now hopefully fixed.
Fixing the blue room one was much harder than I though as I didn't find any way to block grapping a cube through without messing other things up. I just decided to add a little edge there. It should block you from doing that.
Thanks RogerL!
Just updated. Both of those are now hopefully fixed.
Fixing the blue room one was much harder than I though as I didn't find any way to block grapping a cube through without messing other things up. I just decided to add a little edge there. It should block you from doing that.
Thanks RogerL!
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from RogerL on August 15, 2012, 12:52 pmGah! In the end I couldn't finish this without a noclip. It looked like you needed to get the funnel into the central area, but I couldn't figure out how, so I noclipped past that small part -- I probably just overlooked something easy. I was thrown off by the fact that the exit elevator was labeled with a Star, but I couldn't find a button or catcher with that label anywhere. Finally decided to activate the one above me with the Moon label and see what happens -- and what do you know: success!
This was a pretty hard map, but still doable even for a non-ninja like me, though it has taken me about seven days of about two hours a day. I think it will be somewhat more straightforward now that you have blocked off those other hallways until they are needed. The biggest problem for me in terms of gameplay was that there was such limited visibility in the blue room. Most of my time in there was characterized by the following conversation with myself: What happens if I funnel myself over there? Oh, stuck again.
It had its fun moments, but that fun was tempered by having to go back and forth alot and there was too much trial-and-error for my tastes. Still, I'd recommend it to a certain type of player.
Gah! In the end I couldn't finish this without a noclip. It looked like you needed to get the funnel into the central area, but I couldn't figure out how, so I noclipped past that small part -- I probably just overlooked something easy. I was thrown off by the fact that the exit elevator was labeled with a Star, but I couldn't find a button or catcher with that label anywhere. Finally decided to activate the one above me with the Moon label and see what happens -- and what do you know: success!
This was a pretty hard map, but still doable even for a non-ninja like me, though it has taken me about seven days of about two hours a day. I think it will be somewhat more straightforward now that you have blocked off those other hallways until they are needed. The biggest problem for me in terms of gameplay was that there was such limited visibility in the blue room. Most of my time in there was characterized by the following conversation with myself: What happens if I funnel myself over there? Oh, stuck again.
It had its fun moments, but that fun was tempered by having to go back and forth alot and there was too much trial-and-error for my tastes. Still, I'd recommend it to a certain type of player.