[SP] Color Me Rainbow and Spank Me Skyward
Quote from zivi7 on August 11, 2012, 6:45 amI really like those supertough puzzles from time to time - even though I frequently don't get very far. But unfortunately this map doesn't just demand patience and clever solutions but also a high tolerance for the colors. After a while in the red area I just couldn't stand it anymore. Not just in a "I find this annoying to look at" way, but physically - it began to give me headaches and stopped from spending more time to find the solution.
I really like those supertough puzzles from time to time - even though I frequently don't get very far. But unfortunately this map doesn't just demand patience and clever solutions but also a high tolerance for the colors. After a while in the red area I just couldn't stand it anymore. Not just in a "I find this annoying to look at" way, but physically - it began to give me headaches and stopped from spending more time to find the solution.
Quote from Shakky on August 11, 2012, 12:13 pm@El Farmerino I was maybe a bit harsh myself and I have to admit that she probably played it enough to be able to judge it. I'm glad that you liked it and I'm pretty sure you will like my next map. It was already half done when the contest started but as the rules started I couldn't finnish it which made me quite upset as I'm much more pleased with that one.
@zivi7 I have to agree that choosing the color look might have been a mistake. I personally don't mind it at all but I did get some negative feedback from sickle when he was beta testing for me. If you are a friend of difficult puzzles I'm pretty sure you will love my next map. Currently 2 of the 4 chambers are done and the puzzles are super hard. This map just lacked the time and the testing it needed but I assure you that the next one will be much better. marKiu and Sicklebrick have already spent alot of time beta testing the existing chambers and they are ready for release. There is still alot of work to be done.
@El Farmerino I was maybe a bit harsh myself and I have to admit that she probably played it enough to be able to judge it. I'm glad that you liked it and I'm pretty sure you will like my next map. It was already half done when the contest started but as the rules started I couldn't finnish it which made me quite upset as I'm much more pleased with that one.
@zivi7 I have to agree that choosing the color look might have been a mistake. I personally don't mind it at all but I did get some negative feedback from sickle when he was beta testing for me. If you are a friend of difficult puzzles I'm pretty sure you will love my next map. Currently 2 of the 4 chambers are done and the puzzles are super hard. This map just lacked the time and the testing it needed but I assure you that the next one will be much better. marKiu and Sicklebrick have already spent alot of time beta testing the existing chambers and they are ready for release. There is still alot of work to be done.
My maps: Bits , Color Me Rainbow and Spank Me Skyward

Quote from ChickenMobile on August 11, 2012, 9:19 pm"played for 46 minutes and did NOT finish the level."
"played for 46 minutes and did NOT finish the level."
Quote from Shakky on August 19, 2012, 7:04 amEven if you knew the solution, it might take you about 45min to solve it.
Even if you knew the solution, it might take you about 45min to solve it.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from HMW on August 23, 2012, 7:34 amI'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.judging comments
[spoiler]Aesthetics: 2
The visual style is very basic, but not exactly ugly IMO. (The use of lighter and darker patterns reminds me a bit of MarKiu's and Siclebrick's maps.) However, this is totally ruined by the lighting, both because of the vivid colours and the fact that every area has more or less the same light level. This makes it hard to see how certain areas are shaped, because it all blends together in a uniformly coloured mess.Gameplay / Difficulty: 2;2
I often had trouble finding my way around the map, because of the aforementioned lack of contrast due to the lighting.
I think the first (red) area was decent puzzle-wise, if a bit heavy on the acrobatics. The part where you need to oscillate the cube between two portals, is prone to random failure if the cube bounces too far off target after you remove the portal from underneath it. (There is a fairly wide stretch of white wall opposite the receiver to correct small deviations, but that's not always enough in my experience.)
I didn't finish the second (blue) room, because it was too dark to see where I was supposed to go to reach the checkpoint button. (Lifting the box temporarily with the funnel is a nice idea though.)
I was unable to check out the green part.Overall, I like that people think outside the box both design-wise and puzzle-wise, but this map didn't do it for me, I'm afraid.
Personal score: 2[/spoiler]
Perhaps I'll check out the improved version sometime. Reading the word "oscillate" in my own review above just gave me an idea for where I'm stuck in the blue room. No promises though, as I generally suck at ninja-portal
I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.
judging comments
The visual style is very basic, but not exactly ugly IMO. (The use of lighter and darker patterns reminds me a bit of MarKiu's and Siclebrick's maps.) However, this is totally ruined by the lighting, both because of the vivid colours and the fact that every area has more or less the same light level. This makes it hard to see how certain areas are shaped, because it all blends together in a uniformly coloured mess.
Gameplay / Difficulty: 2;2
I often had trouble finding my way around the map, because of the aforementioned lack of contrast due to the lighting.
I think the first (red) area was decent puzzle-wise, if a bit heavy on the acrobatics. The part where you need to oscillate the cube between two portals, is prone to random failure if the cube bounces too far off target after you remove the portal from underneath it. (There is a fairly wide stretch of white wall opposite the receiver to correct small deviations, but that's not always enough in my experience.)
I didn't finish the second (blue) room, because it was too dark to see where I was supposed to go to reach the checkpoint button. (Lifting the box temporarily with the funnel is a nice idea though.)
I was unable to check out the green part.
Overall, I like that people think outside the box both design-wise and puzzle-wise, but this map didn't do it for me, I'm afraid.
Personal score: 2
Perhaps I'll check out the improved version sometime. Reading the word "oscillate" in my own review above just gave me an idea for where I'm stuck in the blue room. No promises though, as I generally suck at ninja-portal

Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic