[SP] Chronologic
Quote from PCdoc on January 28, 2012, 11:58 amAhaaa ! ! Well that's it then. I have known for months that I am not doing the strafe jump right. Can you, or anyone - tell me how to do it ? I have asked this before on the Off-Topic forum and was told that you simply move sideways while in the air instead of forward. Sideways is supposed to give you much more movement. So I placed a portal right at the edge so that the side of the portal is next to the water. Then just as I drop through the bottom Orange portal I press "A" so that as I fling up I am moving sideways. I even tried pressing "A" slight before I drop through the Orange portal so that I drop through it already moving sideways. Then I tried "A" and Crouch together since crouch does make you fling forward farther. Nothing got me there.
See below - [spoiler]as I fling upward I only get about 2/3 of the way there and then the sideways movement stops. It seems to stop just as I reach the peak of the fling and then I drop straight down vertically into the pit and there is no more sideways movement.[/spoiler] I am wondering if the PS3 players are able to move more than a PC Player ? Or perhaps PC players with a gaming pad. If that has no effect and does not help them, then do you have any idea what I am doing wrong ?
TIA - Doc[spoiler]
Strafe-1.jpg[/spoiler]
Ahaaa ! ! Well that's it then. I have known for months that I am not doing the strafe jump right. Can you, or anyone - tell me how to do it ? I have asked this before on the Off-Topic forum and was told that you simply move sideways while in the air instead of forward. Sideways is supposed to give you much more movement. So I placed a portal right at the edge so that the side of the portal is next to the water. Then just as I drop through the bottom Orange portal I press "A" so that as I fling up I am moving sideways. I even tried pressing "A" slight before I drop through the Orange portal so that I drop through it already moving sideways. Then I tried "A" and Crouch together since crouch does make you fling forward farther. Nothing got me there.
See below -
TIA - Doc
Quote from marKiu on January 28, 2012, 3:28 pmyeah u doin it almost right. when u drop in the orange portal look straight up and start pressing "a" before drop through. then u come out of the blue portal facing down and still pressing "a". turn left slowly untill u reach the highest position. ( turn about 120?) then u press "d" and turn back right. im not at home atm. but i will upload a video tomorrow and show you. i dont know if im pressing "w" in air or not. u need to try by urself or wait for my video. im sure if its done perfectly its almost possible to jump over the bridge. but i cant do it either.
i dont know if ps3 players have any advantage. but u will need a mouse later. there are some jumps where u need to make very fast end precise turns that are very hard to perform with a controller.
yeah u doin it almost right. when u drop in the orange portal look straight up and start pressing "a" before drop through. then u come out of the blue portal facing down and still pressing "a". turn left slowly untill u reach the highest position. ( turn about 120?) then u press "d" and turn back right. im not at home atm. but i will upload a video tomorrow and show you. i dont know if im pressing "w" in air or not. u need to try by urself or wait for my video. im sure if its done perfectly its almost possible to jump over the bridge. but i cant do it either.
i dont know if ps3 players have any advantage. but u will need a mouse later. there are some jumps where u need to make very fast end precise turns that are very hard to perform with a controller.
Quote from ahackerjack on January 28, 2012, 3:41 pmmarKiu wrote:yeah u doin it almost right. when u drop in the orange portal look straight up and start pressing "a" before drop through. then u come out of the blue portal facing down and still pressing "a". turn left slowly untill u reach the highest position. ( turn about 120?) then u press "d" and turn back right. im not at home atm. but i will upload a video tomorrow and show you. i dont know if im pressing "w" in air or not. u need to try by urself or wait for my video. im sure if its done perfectly its almost possible to jump over the bridge. but i cant do it either.
i dont know if ps3 players have any advantage. but u will need a mouse later. there are some jumps where u need to make very fast end precise turns that are very hard to perform with a controller.I tried that about 50 times , I successeded only 1 time randomly but by wrong I fell of the bridge *I was like going to blow out
* well it is my fault that I didn't quicksave after all but still , why did you make it so hard like this ?? it,s nearly impossible for even medium level players to make it
i dont know if ps3 players have any advantage. but u will need a mouse later. there are some jumps where u need to make very fast end precise turns that are very hard to perform with a controller.
I tried that about 50 times , I successeded only 1 time randomly but by wrong I fell of the bridge *I was like going to blow out * well it is my fault that I didn't quicksave after all but still , why did you make it so hard like this ?? it,s nearly impossible for even medium level players to make it
Quote from muwhahaha on January 28, 2012, 4:36 pmHere's a video of how to do it.
It is frustrating, yes, but you only need to do it once.
Here's a video of how to do it.
It is frustrating, yes, but you only need to do it once.
http://www.youtube.com/watch?v=32yDeCSC ... e=youtu.be
Quote from soad667 on January 28, 2012, 4:44 pmmarKiu wrote:soad667 wrote:Looks more than awesome, got me quite excited to try this. Not sure if it was random or something wrong with your map, but i got a crash to desktop when i loaded it, a few seconds in. I never got a crash on P2 before, that's why i suspected it might be your map. Anyway, i'll try again later. Hope it was just random, or if it's actually an issue with the map, that you'll seek and destroy it.ok thanks... please let me know then
Played again, no crash at all. So, false alarm.
As for the map, amazing stuff. I admit i got a bit frustrated at the beginning, didn't even thought to [spoiler]jump-strafe on that bridge[/spoiler]. Just got high and tried to find somewhere to throw a portal. As for the little white walls, personally i don't have a problem with them. Some design variety. And it's quite obvious that you can't shoot on them. It's not like white walls with 2 squares height don't exist on any other maps already.
ok thanks... please let me know then
Played again, no crash at all. So, false alarm.
As for the map, amazing stuff. I admit i got a bit frustrated at the beginning, didn't even thought to
Quote from marKiu on January 28, 2012, 6:02 pmwow nice one muwhahaha. i cant do it directly^^ . do u guys think this jump is too hard? when i desinged the map i had two ideas to get on the bridge without a cube. my first option was placing the bridge over the button ( like muwhahaha did in his video ) and then jumping around the corner on the bridge. but i stretched the corner so its impossible now because this jump was even harder... u had to strafe almost 90? and i could do it only every 5th try. anyways nice feedback guys but the real pain is coming after that jump
... btw u only need to do it once. there are two easier options if u have a cube.
wow nice one muwhahaha. i cant do it directly^^ . do u guys think this jump is too hard? when i desinged the map i had two ideas to get on the bridge without a cube. my first option was placing the bridge over the button ( like muwhahaha did in his video ) and then jumping around the corner on the bridge. but i stretched the corner so its impossible now because this jump was even harder... u had to strafe almost 90? and i could do it only every 5th try. anyways nice feedback guys but the real pain is coming after that jump ... btw u only need to do it once. there are two easier options if u have a cube.
Quote from a2912871 on January 28, 2012, 10:52 pmGood looking map and amazing pieces of puzzles. Not too hard but the beginning was a bit annoying though. In fact I solved everything else and yet couldn't get on the bridge... I had some crazy ideas but ditched them in favor of the ones in the video. It's far from perfect but I had a lot of fun playing this map. Keep it coming marKiu, really impressive for a first project!
Good looking map and amazing pieces of puzzles. Not too hard but the beginning was a bit annoying though. In fact I solved everything else and yet couldn't get on the bridge... I had some crazy ideas but ditched them in favor of the ones in the video. It's far from perfect but I had a lot of fun playing this map. Keep it coming marKiu, really impressive for a first project!
Quote from PCdoc on January 29, 2012, 3:06 amI made it. Wooohoooo ! ! !
I used the technique you explained, moving left then right.
Actually I did also walk forward as I pressed D:5.gifHow moving left then right makes you jump a lot farther is beyond me - but it does. So the bridge is NOT too far. Thanks a lot for the tip - I have been wondering how these guys are able to make the monster jumps for a long time. Now I know.
I made it. Wooohoooo ! ! !
I used the technique you explained, moving left then right.
Actually I did also walk forward as I pressed D:
How moving left then right makes you jump a lot farther is beyond me - but it does. So the bridge is NOT too far. Thanks a lot for the tip - I have been wondering how these guys are able to make the monster jumps for a long time. Now I know.

Quote from josepezdj on January 29, 2012, 6:39 amKudos to a2912871 (or Eugenio?). Impressive solution!
I have to say that I was on the good way, but I got stuck after getting out of dot2 (I went out the same as in the video btw) because I simply didn't think of that setting of the cubes redirecting the laser beam for alowing you to be catapulted. I knew how was going to be the final steps, but I never figured out the final how to.
MarKiu: ABSOLUTELY IMPRESSIVE FIRST PUZZLE! I know you've been following Jonatan's or Chander's job and you like hard maps, same as me... but man, this puzzle you have developed is truly AMAZING... and moreover when it is your very first one. There are a lot of mapping glitches or bugs though, of course totally comprehensible as it's your first card:
1. It seems that you have some kind of problem with aligning perfectly the light_covers and you finally show the nodraw/or panel_light textures behind them. You can see some brilliant white lines flickering while you play and take a look around them... Also there are more misaligned brushes like this column in the picture below:
2. Also the laser_emitter and laser_catchers should be placed inside the walls by clipping the walls and allowing them a space into the walls.
3. The glass windows are also glitching in the window frames. I'm not sure if because of the glass brushes themselves (they seem oversized or, even though with the right size, like if you would have put the glass brushes out of the right position) or because the walls surrounding are overlapping the frames....
Man... I felt like decompiling your map, fix all of that myself in hammer and resend it to you in a pm so you could upload a more neatly version!!! Just let me know if you need some kind of help or something and I'll decompile your map and record a video showing how to fix stuff like that in hammer and send it to you... And I'm saying this without any arrogant attitude, please don't get me wrong, mate.
I'm telling you these above few objections because I REALLY think this is a MASTERPIECE and I would like it to remain perfect at the forum. Now it's up to you!
My congratulations! Will keep an eye on your future releases!
Ohhh.... and:
marKiu wrote:I think ill delete the other white surfaces because its too confusing. i wanted them just for the look because otherwise the map is way too dark. mappers know that u cant shoot a portal on those. u need it to be 2 squares wide and 4 squares high ( actually 3and a half) to place a portal vertically from a standard position.PLEASE! DO NOT DO THAT! The look you gave to the map is very very good and neat, and those white tiles on the walls give the perfect mood to the chambers! As you say everyone knows those tiles are not enough to place a portal! ...please don't break the aesthetics you applied to your map!
Kudos to a2912871 (or Eugenio?). Impressive solution!
I have to say that I was on the good way, but I got stuck after getting out of dot2 (I went out the same as in the video btw) because I simply didn't think of that setting of the cubes redirecting the laser beam for alowing you to be catapulted. I knew how was going to be the final steps, but I never figured out the final how to.
MarKiu: ABSOLUTELY IMPRESSIVE FIRST PUZZLE! I know you've been following Jonatan's or Chander's job and you like hard maps, same as me... but man, this puzzle you have developed is truly AMAZING... and moreover when it is your very first one. There are a lot of mapping glitches or bugs though, of course totally comprehensible as it's your first card:
1. It seems that you have some kind of problem with aligning perfectly the light_covers and you finally show the nodraw/or panel_light textures behind them. You can see some brilliant white lines flickering while you play and take a look around them... Also there are more misaligned brushes like this column in the picture below:
2. Also the laser_emitter and laser_catchers should be placed inside the walls by clipping the walls and allowing them a space into the walls.
3. The glass windows are also glitching in the window frames. I'm not sure if because of the glass brushes themselves (they seem oversized or, even though with the right size, like if you would have put the glass brushes out of the right position) or because the walls surrounding are overlapping the frames....
Man... I felt like decompiling your map, fix all of that myself in hammer and resend it to you in a pm so you could upload a more neatly version!!! Just let me know if you need some kind of help or something and I'll decompile your map and record a video showing how to fix stuff like that in hammer and send it to you... And I'm saying this without any arrogant attitude, please don't get me wrong, mate.
I'm telling you these above few objections because I REALLY think this is a MASTERPIECE and I would like it to remain perfect at the forum. Now it's up to you!
My congratulations! Will keep an eye on your future releases!
Ohhh.... and:
PLEASE! DO NOT DO THAT! The look you gave to the map is very very good and neat, and those white tiles on the walls give the perfect mood to the chambers! As you say everyone knows those tiles are not enough to place a portal! ...please don't break the aesthetics you applied to your map!