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[SP] Chander Test 8 (Angry Conductor)

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I don't understand, why indicator lights distorted. I used for indicator material indicator_lights. I see them correctly.

Great map Chander. It took me around 1.5 hours to

Spoiler
activate the angled lightbridges
and I got stuck there for about half an hour before running out of time with it. marKiu, hats off to you for figuring out the ending.
I eventually found Jacu's alternate
Spoiler
first lightbridge method where you leave the cube on the corner of the floor platform and then re-portal to pick it up in the funnel
.
Anyway I agree it's probably your best map so far. :thumbup:
Edit: by the way, the indicators looked the same for me as in sicklebrick's video. Brown and not changing when activated. I guess that's intended?

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

For those who cannot make that incredible cube throw up and over the glass (like me).
You can instead :

Spoiler
- shoot the portal slightly higher and higher to move you and the cube higher
which places you and the cube just above the button.
- grab cube and spin it around so it is between you and the far portal
- shoot the portal 10 feet lower and re-grab cube - funnel is now going
into the glass, and you are dropped onto button edge
- you will now be standing on top of the edge of the button. You can even
jump up and down and will not fall.
- then simply throw the cube with a sideways toss out and over the glass and
into the funnel - where it becomes pinned against the glass
- shoot new portals, moving the funnel and cube sideways until it goes
into the tall corridor

- drop down and get cube

DONE - with the first hard part

pm_Chander wrote:
I don't understand, why indicator lights distorted. I used for indicator material indicator_lights. I see them correctly.

You know what?? I love those strange indicator lights and I thought they were custom made by you when you released "Two Towers":

How do you place them? do you make some kind of clip to the texture behind? I never saw that problem before... Also, some other players don't see that the same as me (brownish), but checkerboard-like (I guess this could be due to lower settings than me though).

Have you tried to verify integrity of game cache in the case that those textures are corrrupted?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I agree with those who said this was one of Chander's best map - and I liked all of them. Really got you thinking in interesting and creative ways.

One thing though I did not enjoy at all is the trick

Spoiler
of stucking the cube behind the crate
. I don't know if that's the intended solution - I don't see any other -, but the reason I did not like it is because I actually thought about it, but gave up because after many failures I thought it must be impossible (Kudos to Marklu who did not give up, and showed me it was possible). This is in contrast with the rest of the map where the difficulty lies mianly in the thinking, not the execution (even the
Spoiler
cube throw
pales by comparison), and it's always annoying when one does not get to the end for a reason likte that. Anyway if it was possible to find a more reliable way to achieve this I think it would improve the map to reach even greater heights.

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