[SP] Chander Test 1
Quote from pm_Chander on February 4, 2012, 10:29 amThe idea of the first level was born six months ago. I finally finished it. All quickly test
ver. 2) slightly changed the second room
ver. 2.1) fixed light indicator
ver. 3) fixed first and second roomsFile Name: sp_chander_test_01_v32.rar
File Size: 3.11 MiB
Click here to download Chander Test 1 (White Captivity)
The idea of the first level was born six months ago. I finally finished it. All quickly test
ver. 2) slightly changed the second room
ver. 2.1) fixed light indicator
ver. 3) fixed first and second rooms
File Name: sp_chander_test_01_v32.rar
File Size: 3.11 MiB
Click here to download Chander Test 1 (White Captivity)
Quote from marKiu on February 4, 2012, 12:24 pmgreat puzzles as always! the third part was kinda tricky and took some time to figure out. [spoiler]back and forth
. in part one did i really have to jump 1000x times infront of that little hole and try to hit the wall behind? that was annoying^^ but anyways[/spoiler]5/5.
[spoiler]video to part3 Lmi_mkZ9VZc[/spoiler]
great puzzles as always! the third part was kinda tricky and took some time to figure out.

Quote from RogerL on February 4, 2012, 7:06 pmNice map. Very hard. You might want to reconfigure the third chamber to avoid [spoiler]portal bumping under the fizzlers[/spoiler]. And I thought that the [spoiler]tiny slits in chamber one were excessively small -- maybe use only two instead of three[/spoiler]. It just makes it frustrating, not challenging. Still, it had some original ideas and I enjoyed it.
EDIT: I also didn't understand why the indicator trails were all white -- it makes them not very useful as indicators.
Nice map. Very hard. You might want to reconfigure the third chamber to avoid
EDIT: I also didn't understand why the indicator trails were all white -- it makes them not very useful as indicators.
Quote from pm_Chander on February 5, 2012, 2:05 pmThere is no need autosave.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my english
There is no need autosave.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my english
Quote from Tyronis3 on February 5, 2012, 5:05 pmpm_Chander wrote:There is no need autosave.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my englishAre you saying you're not supposed to shoot through the slits? I was able to if I stood on the cube and shot the portal halfway through the crouching animation.
I tried to shoot slits but nothing happened. This is a false solution. It is a pity that many are not appreciated (
Sorry for my english
Are you saying you're not supposed to shoot through the slits? I was able to if I stood on the cube and shot the portal halfway through the crouching animation.
Quote from lifeson99 on February 5, 2012, 5:20 pmThe last Chander was a b**ch to complete - let's see how this goes.
Room 1 - very VERY difficult to shoot through [spoiler]the slits. The only way was halfway through a crouch which requires exact and really kind of lucky timing[/spoiler]. You do need to do this so I think Chander did not mean what he said. Eventually you will hit but it took a long time.
Room 2 - timer is very stingy - finally got it but took many tries.
Room 3 - still trying to solve. The 4 floors are driving me bonkers. What a unique conundrum Chander has created here !!
The last Chander was a b**ch to complete - let's see how this goes.
Room 1 - very VERY difficult to shoot through
Room 2 - timer is very stingy - finally got it but took many tries.
Room 3 - still trying to solve. The 4 floors are driving me bonkers. What a unique conundrum Chander has created here !!
Quote from creuz on February 5, 2012, 10:49 pmThere's a way to perfectly align the three slits: [spoiler]create a portal through the first slit, in the white part of the ceiling (over the second slit). Now create the other portal on the floor, place the cube inside it and jump over the cube.[/spoiler]
Sorry for my english
There's a way to perfectly align the three slits:
Sorry for my english
Quote from PCdoc on February 6, 2012, 9:38 amThe 2nd chamber really is pretty cool because you have to pull out every conceivable way to speed up your actions. The slightest delay results in yet another failed attempt. Oh well here is one solution - not sure if there are any others . . .
Chamber 2 ONLY
[spoiler]DIyjwYe16kM[/spoiler]
The 2nd chamber really is pretty cool because you have to pull out every conceivable way to speed up your actions. The slightest delay results in yet another failed attempt. Oh well here is one solution - not sure if there are any others . . .
Chamber 2 ONLY
Quote from RogerL on February 6, 2012, 10:59 amcreuz wrote:There's a way to perfectly align the three slits: [spoiler]create a portal through the first slit, in the white part of the ceiling (over the second slit). Now create the other portal on the floor, place the cube inside it and jump over the cube.[/spoiler]So that's what that was for!! Now it is so easy. Thank you for finding that. And apologies to Chander for calling his map frustrating.
So that's what that was for!! Now it is so easy. Thank you for finding that. And apologies to Chander for calling his map frustrating.