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[SP] Catch!

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Enjoyable to play, even if I was lost for quite some time because I didn't see the portal surface by the one-dot platform. The looks are pretty good, but the observation room looks out of place. When I played the second time, I saved the one-dot button for last because I was so damn tired of the noise. Even so, it gets 4/5 from me.

Note to self: Last new map since page 10, back to page 9!

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Short, not very difficult, nice look, enjoyable to play. No major complaints.

One minor nit: I didn't like those portal surfaces that forced the orientation of the portals. That makes sense for an angled fling exit panel, but not for general maneuvering. It looked like there was room for the portals to go either way, but maybe there wasn't. This is more of a personal gripe than anything else -- it didn't interfere with the playability of the map.

4/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Nice map! Not too long but very enjoyable.

Here is my blindrun:

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(Link: http://www.youtube.com/watch?v=GLVUf0uShwg)

Djin, thank you so much for recording your playthrough. That's invaluable to be able to see what's going on.

It does look like the angled panel is resetting when a quicksave is loaded. One more thing to look into, as well as autosave points. I have to say I liked your approach to using that panel despite the reset!

Also, does anyone know a solution to the portal clipping problem that happens with the rotating floor panel? I've checked the info_placement_helper positioning and tried shifting the adjacent glass wall; neither had an effect.

I would say maybe add a bit of space between the pane of glass and the rotating panel. My guess is that is what is causing the clipping.

As for the arms resetting, did you check hold animation on them? I had the same issue on my first map, and once I checked yes on that option, it didn't happen again.

Anyway, a good map. It was short and sweet puzzle wise, though the ceiling aesthetics were a bit weird. 4/5 good sir.

There is no good or evil in the world. Thinking makes it so.

DJ wow you missed the obvious so completely.. strange...you get the complex stuff that baffles me, but always miss the obvious. :-)

Alright, everyone, version 1.1 is up and running!

Thanks to everyone's continued input, I've made a bunch of tweaks and fixes, as well as a HARD version of the map.

Videos should be posted within the coming week or two. In the meantime, I created a Facebook page for everyone to follow.

The fix to the portal clipping issue was the removal of the info_placement_helper, though I'm still unsure of the underlying cause...in case anyone wanted to know.

Nice but relatively easy map, a solid 4/5. (I only played the hard version and it took me less than 10 minutes.)
Btw, since updating my NVIDIA graphics card drivers yesterday, I seem to have lost the crosshairs in all P0rtal 2 maps. Can any of you tell me how to fix that? It's quite annoying.

My maps: 1 2 3 4 5

Promo video (with my terrible video editing skills)
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I realized a bit too late that what I was going for with the hard version failed because of something I completely overlooked (/facepalm), so I will be making another round of tweaks before walking away from this one.

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A speedrun of v1.1. Tricky map, was fun to play.

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