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[SP] Careful Cube

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Update!

All bugs are now fixed.

Thank you very much you lovely members. Feedback was much appreciated.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Short map in Clean style affected by the typical crux of oversized, flat rooms drowning the few (easy) moves required in each. A dash of non-linearity keeps it afloat, but could really use a trim in walking distance and full-black walls. The current bugfixed version didn't pose me any issues, if not for one relevant shortcut: taking the cube out of the gel room.

the hills are alive... with the sound of music
xdiesp wrote:
Short map in Clean style affected by the typical crux of oversized, flat rooms drowning the few (easy) moves required in each. A dash of non-linearity keeps it afloat, but could really use a trim in walking distance and full-black walls. The current bugfixed version didn't pose me any issues, if not for one relevant shortcut: taking the cube out of the gel room.

Thank you for the feedback, I appreciate it.

I realise now the room furthest to the entrance could be made smaller. I shall also try and add some variety to the wall colours.

What was the shortcut?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
What was the shortcut?

Taking the cube out of the gel room: after you've brought the weighted cube outside, portal back in and take the lasercube with you.

the hills are alive... with the sound of music

Nice map. Classical but still enjoyable. The level design is a bit Cold and black but it's your choice.
Rated 4/5.

HA ha !

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Xo7jbsJqcZ8
(Link: http://www.youtube.com/watch?v=Xo7jbsJqcZ8)

Also note the video description for more feedback and my signature for additional project information.

Thank you for the recording. Is the map really that dark? Sometimes I can't tell as I am mapping on a laptop in which I can never get the correct brightness, contract etc.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Yet another small puzzle in a big room map. The puzzles were entirely too easy. Having three of them just made it harder to like this featureless cavern. The fact that you can take gel and cubes out of their rooms leads to comical exploits like taking out all the turrets with a single bouncing one. This map is best left for beginners. 3/5 from me.

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Not a bad map. The puzzles, though easy, were enjoyable, but like many already stated, the rooms the puzzles were in tended to be way to large for them, and added unnecessary time to the map itself. If anything, I would say shrink the puzzle rooms and do something more with the light coming from the center tower to make it more interesting.

There is no good or evil in the world. Thinking makes it so.
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