[SP] Buksh Map
Quote from Djinndrache on February 16, 2012, 8:20 amThis map is just horrible. The leveldesign could not be much worse. I don't think I need to explain much, any working human brain should see the issues.
Here is my blindrun of this map:
YNYGdjUyHLQ
(Link: http://www.youtube.com/watch?v=YNYGdjUyHLQ)
This map is just horrible. The leveldesign could not be much worse. I don't think I need to explain much, any working human brain should see the issues.
Here is my blindrun of this map:
YNYGdjUyHLQ
(Link: http://www.youtube.com/watch?v=YNYGdjUyHLQ)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Buksh on February 16, 2012, 11:47 amAwesome feed back and welcome to the forum from you Djinndrache,
you've given me lots that i can work on to improve from my first map.
Appreciate the post!
Awesome feed back and welcome to the forum from you Djinndrache,
you've given me lots that i can work on to improve from my first map.
Appreciate the post! ![]()
Quote from KennKong on February 18, 2012, 5:37 pmThis map is a juvenile, broken, reflex test. 2/5, remove from playlist.
First rule of map testing: don't do it yourself once you've got it "working".
Gel slide: I dock you one rating point for tight timing, which made a decent puzzle a chore.
Vertical fling: panel over faithplate stuck closed. I dock you another point for tight timing, I failed to hit the portals beneath me because they weren't closing soon enough. Fix the lighting and make the floor portals white.
Lateral fling: you need alignment helpers. I missed the second faithplate repeatedly because I was squirting sideways out of the portal. Lpfreaky90 has already given you advice on fixing the terrible lighting. I give you one point back because the timing is reasonable here.
Maze: The most juvenile part of all. Death due to mistakes is OK by me, but death due to unavoidable choices is not.My overall impression is this has good ideas ruined by poor design, construction, lighting and sense of what a first-time player will experience. Grow up, or get some playtesters that are grownups.
EDIT: When Djinndrache says a map is horrible, you have a very serious problem. If I were you, I would take him up on his offer to be a playtester.
This map is a juvenile, broken, reflex test. 2/5, remove from playlist.
First rule of map testing: don't do it yourself once you've got it "working".
Gel slide: I dock you one rating point for tight timing, which made a decent puzzle a chore.
Vertical fling: panel over faithplate stuck closed. I dock you another point for tight timing, I failed to hit the portals beneath me because they weren't closing soon enough. Fix the lighting and make the floor portals white.
Lateral fling: you need alignment helpers. I missed the second faithplate repeatedly because I was squirting sideways out of the portal. Lpfreaky90 has already given you advice on fixing the terrible lighting. I give you one point back because the timing is reasonable here.
Maze: The most juvenile part of all. Death due to mistakes is OK by me, but death due to unavoidable choices is not.
My overall impression is this has good ideas ruined by poor design, construction, lighting and sense of what a first-time player will experience. Grow up, or get some playtesters that are grownups.
EDIT: When Djinndrache says a map is horrible, you have a very serious problem. If I were you, I would take him up on his offer to be a playtester.
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