[SP] Break Away
Quote from NuclearDuckie on June 11, 2011, 4:08 amDid anyone else get stuck at the part where you had to get the blue gel past the fizzler? I was at it for ages trying to think of an alternative solution before I realised you could press the small button from a few steps away.
Apart from that, I quite enjoyed it.
Did anyone else get stuck at the part where you had to get the blue gel past the fizzler? I was at it for ages trying to think of an alternative solution before I realised you could press the small button from a few steps away.
Apart from that, I quite enjoyed it.
Quote from infernet89 on June 14, 2011, 4:27 pmNuclearDuckie wrote:Did anyone else get stuck at the part where you had to get the blue gel past the fizzler? I was at it for ages trying to think of an alternative solution before I realised you could press the small button from a few steps away.Apart from that, I quite enjoyed it.
Yeah, me too. Maybe the timer is too short, make it a little longer can raise the quality of the puzzle.
Apart from that, I quite enjoyed it.
Yeah, me too. Maybe the timer is too short, make it a little longer can raise the quality of the puzzle.
(I'll stop recording if i die.)
Quote from quatrus on June 15, 2011, 7:28 pmGreat map and puzzles, nice environment. timers in last chamber were a tad short - at least for me - fizzler was always coming up as I was going through it - sorry had to noclip after numerous tries. thanks for creating.
Great map and puzzles, nice environment. timers in last chamber were a tad short - at least for me - fizzler was always coming up as I was going through it - sorry had to noclip after numerous tries. thanks for creating.
Quote from Dustpup on June 15, 2011, 7:45 pmDid you know you could [spoiler]Throw the box up there be for you flung your self over there?[/spoiler]
Did you know you could
Quote from Adair on June 21, 2011, 7:23 amNuclearDuckie wrote:Did anyone else get stuck at the part where you had to get the blue gel past the fizzler? I was at it for ages trying to think of an alternative solution before I realised you could press the small button from a few steps away.I also had to try that several times. [spoiler]I finally realized the gel drops after a very short delay so I stepped on the gel dropper button for a split second and raced to hit the mini button. Once I had that method in mind I got it on the second try.[/spoiler]
Dustpup wrote:Did you know you could [spoiler]Throw the box up there be for you flung your self over there?[/spoiler]Yes I did that, it was nice to have that be possible after the difficulty with the previous timer.
BTS:
[spoiler]When the BTS part started my first thought was that it seemed forced. I guess I'm used to feeling like the BTS area is somewhere that the test supervisor doesn't want me to go, but I found it and am going to explore it anyway. However, once I saw where it took me I felt like I was tricked into somewhere I wouldn't want to be as a way for the test supervisor to get me out of the way; much like what happens in P2.
Did that make sense? To put it simply: I didn't like the BTS part at first, but I ended up feeling like it served a purpose in the story department.[/spoiler]
I also had to try that several times.
Yes I did that, it was nice to have that be possible after the difficulty with the previous timer.
BTS:
Did that make sense? To put it simply: I didn't like the BTS part at first, but I ended up feeling like it served a purpose in the story department.
Quote from Dustpup on June 21, 2011, 1:10 pmThanks for the review Adair, I really like it when people take a deeper look in to things. Since this was single player, I was aiming for a untold storyline. This map actually was laid out on a peace of graph paper before I started out on the map. It when thru three revisions before I started mapping. Soon after the map started to come alive it went thru more revisions. It was about a week before I finished the first chamber; I had to crunch play testing along with mapping. A lot of quick planing went in to this map.
Thanks for the review Adair, I really like it when people take a deeper look in to things. Since this was single player, I was aiming for a untold storyline. This map actually was laid out on a peace of graph paper before I started out on the map. It when thru three revisions before I started mapping. Soon after the map started to come alive it went thru more revisions. It was about a week before I finished the first chamber; I had to crunch play testing along with mapping. A lot of quick planing went in to this map.
Quote from SargonAnkro on June 28, 2011, 4:54 pmVery nice map. Second subchamber was challenging a little - [spoiler]need to be fast to push both buttons, create portals, get a box and fling through them[/spoiler], but I did it ;]
BTW. Does anyone decode QR? I tried but i-nigma on my cellphone can't do that.
Very nice map. Second subchamber was challenging a little -
BTW. Does anyone decode QR? I tried but i-nigma on my cellphone can't do that.
Quote from lifeson99 on June 30, 2011, 7:25 amThe first chamber was just "OK". But the rest was excellent.
I too loved the ball maze.The tube drop was incredible - to most it probably seems simple and it is . . . but the sound and the loud thud when you land was sheet perfection. So much so that I Alt-Tabbed back to windows and started up a sound recorder - went back to game - and recorded those 10 secs.
I too was perplexed by the 2.5 sec timer. I got so desperate that I began to think the slamming trap door might be a way to propel myself to the button faster - but no. And after 30 mins of trying gave up and read the spoilers here. I actually tried the solution myself a number of times but must have not timed it right. Then when I read it here and went back - it worked after several tries.
Simply put - a wonderful map.
The first chamber was just "OK". But the rest was excellent.
I too loved the ball maze.
The tube drop was incredible - to most it probably seems simple and it is . . . but the sound and the loud thud when you land was sheet perfection. So much so that I Alt-Tabbed back to windows and started up a sound recorder - went back to game - and recorded those 10 secs.
I too was perplexed by the 2.5 sec timer. I got so desperate that I began to think the slamming trap door might be a way to propel myself to the button faster - but no. And after 30 mins of trying gave up and read the spoilers here. I actually tried the solution myself a number of times but must have not timed it right. Then when I read it here and went back - it worked after several tries.
Simply put - a wonderful map.
Quote from raulness on July 4, 2011, 3:40 amSargonAnkro wrote:BTW. Does anyone decode QR? I tried but i-nigma on my cellphone can't do that.Takes you to the Lab Rat mod's website.
Takes you to the Lab Rat mod's website.
Quote from Djinndrache on July 26, 2011, 11:37 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:tRuPPA0rqxw
(Link: http://www.youtube.com/watch?v=tRuPPA0rqxw)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
tRuPPA0rqxw
(Link: http://www.youtube.com/watch?v=tRuPPA0rqxw)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200

