[SP] Break Away
Quote from Dustpup on June 6, 2011, 7:42 pmThis map nearly took all of the 2 weeks the contest had, it went through a load of beta testing.
This one is for the public, Thank you.- Beta testers ("Thank you Lab Rat Team").
- Picture "http://i.imgur.com/EJc13.jpg"
- Gameplay http://dustpupimages.imgur.com/portal_2__break_awayFile Name: Break Away.zip
File Size: 7.3?MiB
Break Away
This map nearly took all of the 2 weeks the contest had, it went through a load of beta testing.
This one is for the public, Thank you.
- Beta testers ("Thank you Lab Rat Team").
- Picture "http://i.imgur.com/EJc13.jpg"
- Gameplay http://dustpupimages.imgur.com/portal_2__break_away
File Name: Break Away.zip
File Size: 7.3?MiB
Break Away
Quote from raulness on June 6, 2011, 11:17 pmI love the original concepts you used in this. The little ball rat maze was pretty fun and the transition between modern chamber to underground chamber flowed well.
I love the original concepts you used in this. The little ball rat maze was pretty fun and the transition between modern chamber to underground chamber flowed well.
Quote from elt on June 7, 2011, 12:22 pmExcellent map. The chambers are well-designed, the ball-maze was quite clever, if a bit easy.
Minor issues:
The large pipe-face spewing steam in the upper chamber is solid, but the pipe leading up to it is not. You can walk around and into it and clip through the pipe.
Also in the upper chamber, the gap next to the ramp allowing you to see down to the bottom of the sphere is a nice touch, gives a bit of delicious vertigo. However, there is a portal texture you can shoot at through the gap, part of the chain-fling section leading to the upper floor. Since the door behind you locks, I assume you don't want the player backtracking.
I do love the addition of music, but some of your sounds seem to overlap a bit much. I'll hear three different music tracks fading in and out on top of each other, some laser-catcher sounds from nowhere near my position, and various other oddities. So your music and ambient effects need a bit of tweaking. Maybe tone down the range at which they can be heard.
But glitches aside, this really is a lovely map. Well-constructed chambers with interesting dressing, lots of eye-candy.
Excellent map. The chambers are well-designed, the ball-maze was quite clever, if a bit easy.
Minor issues:
The large pipe-face spewing steam in the upper chamber is solid, but the pipe leading up to it is not. You can walk around and into it and clip through the pipe.
Also in the upper chamber, the gap next to the ramp allowing you to see down to the bottom of the sphere is a nice touch, gives a bit of delicious vertigo. However, there is a portal texture you can shoot at through the gap, part of the chain-fling section leading to the upper floor. Since the door behind you locks, I assume you don't want the player backtracking.
I do love the addition of music, but some of your sounds seem to overlap a bit much. I'll hear three different music tracks fading in and out on top of each other, some laser-catcher sounds from nowhere near my position, and various other oddities. So your music and ambient effects need a bit of tweaking. Maybe tone down the range at which they can be heard.
But glitches aside, this really is a lovely map. Well-constructed chambers with interesting dressing, lots of eye-candy.
Quote from Dustpup on June 7, 2011, 8:53 pmThank you for the review. I'm glad to see people enjoy my creation; If I had more time I could have fixed some of the ambient_generics. I had a lot of fun making this map, took as much time as I could.
Thank you for the review. I'm glad to see people enjoy my creation; If I had more time I could have fixed some of the ambient_generics. I had a lot of fun making this map, took as much time as I could.
Quote from xdiesp on June 7, 2011, 10:48 pmProfessional and calculated: divided into a more formal chamber featuring an adorable minigame, and a dreamy one where the bulk of the looks are. Also narrative is not considered secondary and that's a big plus.
Bug: both opening and closing, the grid used to execute the jump between the fizzlers, kills you.
Professional and calculated: divided into a more formal chamber featuring an adorable minigame, and a dreamy one where the bulk of the looks are. Also narrative is not considered secondary and that's a big plus.
Bug: both opening and closing, the grid used to execute the jump between the fizzlers, kills you.
Quote from Dustpup on June 8, 2011, 3:10 pmThank you for the review. I've know about that issue but it seems if I don't have some type of hurt function in the trap door, it will cause you to get stuck till reload.
Thank you for the review. I've know about that issue but it seems if I don't have some type of hurt function in the trap door, it will cause you to get stuck till reload.
Quote from raulness on June 8, 2011, 11:53 pmDustpup wrote:Oh and before I forget did any one find the secrete in the map?[spoiler]Space.[/spoiler]

