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[SP] Blue Walls

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Yay, portal gun!

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(Link: http://www.youtube.com/watch?v=IIOgZ-kI6GU)

Okay, so I was able to shoot two portals from the beginning. Came here and was surprised that I was supposed to have only one. So the whole part with lasers turned out to be completely unnecessary. Weird :|

The gun having the ability to shoot two portals is a part of the DLC coop update. In the update, maps with certain names or phrases in their names start differently. For instance, put 'sp' in your map title and you'll spawn with potatos and two portals. Since this was made before the update, it wasn't made with this in mind. He could probably update the map and fix it though.

I see, thanks for the explanation. I'm a little bit late for the party then. I didn't notice before that Mek two posts up already had the same issue.

I've been meaning to update this map because of the update trouble, so I'll get to doing that soon,however I'm going to recreate the map entirely from scratch and get optimization working for it so as of right now this map is going to be put on hold for some time.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

V3 (About F***king time right?) :
After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! :D

I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted.
I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well.

I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. ;)

Here is an updated picture of the chamber:
http://steamcommunity.com/id/RubyCarbun ... 8361732080

Please enjoy this map as much as I did making it. It really is my best piece in my opinion.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

HEY! I played again one of the best maps I have ever played, and still it's soooooooo awesome!!
Yeah I didn't enjoy it as much as when I played it for the first time, but still.
I really love this map.
Immediately after I played it again and recorded my solution, here it is:

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Thanks for the updated video. I'm glad to see you still like the map. :D

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Wonderful map. The aesthetics were magnificent and I loved how the puzzle could seem so much simpler than it looked when I entered the massive chamber. I didn't see the panel I was supposed to

Spoiler
use with a bridge to block myself
, so I was hitting myself with the cube in midair. Other than that, I think I did it all intentionally. Your maps are some of my favorites, so please keep mapping. Please feel free to point out anything else I did wrong.
Blue Walls Blind Playthrough

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