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[SP] BLUE 3

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xdiesp wrote:
Underwater map.

Are you serious?? I'm not sure if that was sarcasm. Seems like it could be interesting

Have you ever seen a Portal map with underwater parts? Me neither. Guess it would at least gather interest.

the hills are alive... with the sound of music

Took me a while to figure out the correct position of the redirection cubes - which is good. Nice map.

nnndru wrote:
Took me a while to figure out the correct position of the redirection cubes - which is good. Nice map.

Thanks for the comment! (:

Dr_D1cK_H4nDleR wrote:
Great map! I enjoyed it.

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Checkpoints would be nice. Also once you activate the wall panel with the 3 cube buttons theres was no way of seeing what it did activate.. So i guess you just have to assume that you wont get stuck and die once you try to go to the exit with the funnel?

Also this is how i solved the laser part. Was this the right way?

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I solved the laser part differently, was this the intended solution?

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Great map. The laser puzzle gave me a lot of trouble. Here's my solution.

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

uQav3viHxmU
(Link: http://www.youtube.com/watch?v=uQav3viHxmU)

Also note the video description for more feedback and my signature for additional project information.

First room: I like flinging, so it was OK, but I would have liked a longer fall to give just a little more time to hit the angled panel.
Second room: I hate handling lasers next to walls and deadly falls, so this was not so OK. Give us a little room to work, without constantly getting bumped around by the laser.
The decayed look was alright, even though I don't like the metal walls look.
Overall, decent variety in a small map, and everything works, so 4/5 from me.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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