[SP] BLUE 3
Quote from lavoie6453 on June 12, 2011, 4:39 pmThe title says it all!
Note: There is no need to use glitches or cube throwing to complete this test.
File Name: blue_3.zip
File Size: 1.66 MiB
Click here to download BLUE 3
The title says it all!
Note: There is no need to use glitches or cube throwing to complete this test.
File Name: blue_3.zip
File Size: 1.66 MiB
Click here to download BLUE 3
Quote from Nahor on June 12, 2011, 5:04 pmCould do with a bit more polishing, especially the first room.
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.
Could do with a bit more polishing, especially the first room.
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.
Quote from lavoie6453 on June 12, 2011, 5:12 pmNahor wrote:Could do with a bit more polishing, especially the first room.
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.I agree with the gel speed but I don't understand how the infinite fall could be difficult. Can you be more precise?
Two things in particular:
- Better wall placement or tuned gel speed so that it's easier to create the gel lane.
- Infinite fall is fine in co-op or for objects, but for the single player, it's unnecessarily hard to put the fling portal afterwards.
I agree with the gel speed but I don't understand how the infinite fall could be difficult. Can you be more precise?
Quote from Nahor on June 12, 2011, 6:50 pmlavoie6453 wrote:I don't understand how the infinite fall could be difficult. Can you be more precise?It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
Quote from lavoie6453 on June 12, 2011, 7:21 pmNahor wrote:lavoie6453 wrote:I don't understand how the infinite fall could be difficult. Can you be more precise?It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
Hmm, I know that if you align the portals correctly, shooting the fling portal can be done easily in one shot. To make aligning the portals easier I could do it automatically but I'm afraid that would require no thinking and would be too easy. I have already put portal placement helpers on the panels to make the origin of the portals align so you don't constantly get stopped when in the loop.
Thanks for the comment though! In future maps I will try to consider what you've told me.
It's difficult to aim and fire the portal at the inclined wall since the player is constantly moving. He may even be rotating in the two portals are not aligned correctly. The way I did it was to repeatedly shoot until a shot was lucky enough to create the portal.
Hmm, I know that if you align the portals correctly, shooting the fling portal can be done easily in one shot. To make aligning the portals easier I could do it automatically but I'm afraid that would require no thinking and would be too easy. I have already put portal placement helpers on the panels to make the origin of the portals align so you don't constantly get stopped when in the loop.
Thanks for the comment though! In future maps I will try to consider what you've told me.
Quote from Nahor on June 12, 2011, 7:45 pmThe question is not so much if it's possible but how many people will be able to do it.
But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
The question is not so much if it's possible but how many people will be able to do it.
But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
Quote from lavoie6453 on June 13, 2011, 12:49 amresinate wrote:this puzzle was boring lol XD wheres the hard stuff???Hahaha, you just want more cube throwing puzzles
Hahaha, you just want more cube throwing puzzles ![]()
Quote from lavoie6453 on June 13, 2011, 1:55 amNahor wrote:The question is not so much if it's possible but how many people will be able to do it.But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
I will take that into consideration for my next maps. I tend to make maps that involve skill and precision. I will try to focus on the actual puzzle next time. Thanks!
But I guess it depends on what kind of challenge you want your map to have. I prefer "finding the solution" to "executing it". I don't like challenges based on timing and/or aiming skills as much.
I will take that into consideration for my next maps. I tend to make maps that involve skill and precision. I will try to focus on the actual puzzle next time. Thanks!
