[SP] Bits
Quote from KennKong on April 15, 2012, 7:52 pmI recorded my half-blind playthrough of v1.2. The game crashed on the first playthrough, but since all I had done up to that point was explore the map, without solving anything, I decided to leave it out. While Steam was validating my local game cache (which seems to fix the crash problem for a while) I remembered a trick from Random's map "Lesson 0". So when I restarted the map, I probably saved at least 15 minutes figuring out how to get the laser into the portal surface in the entrance room. I was quite surprised when I managed to pull it off on just the second attempt.
The last part of the puzzle put a knot in my brain for a while, so I apologize in advance for making you watch me stand around and run back and forth until I figured it out.
The patchwork walls are an interesting stylistic choice. If they had been misleading, I wouldn't have liked them, but they didn't get in the way of finding the puzzle elements for me. I'm not a fan of the black abyss, but once again, it didn't get in the way of finding a solution. Even though the map's looks aren't appealing to me, I think it's well done. The puzzle is tricky enough to be a plus for me, so overall, I give it 4/5.
I didn't find the secret room, so I have another reason to go back and play this some more. I'll bet I don't make the fling on the first few tries next time, though.
Bits v1.2 blind playthrough
[spoiler]svA2LPu8dbk[/spoiler]
I recorded my half-blind playthrough of v1.2. The game crashed on the first playthrough, but since all I had done up to that point was explore the map, without solving anything, I decided to leave it out. While Steam was validating my local game cache (which seems to fix the crash problem for a while) I remembered a trick from Random's map "Lesson 0". So when I restarted the map, I probably saved at least 15 minutes figuring out how to get the laser into the portal surface in the entrance room. I was quite surprised when I managed to pull it off on just the second attempt.
The last part of the puzzle put a knot in my brain for a while, so I apologize in advance for making you watch me stand around and run back and forth until I figured it out.
The patchwork walls are an interesting stylistic choice. If they had been misleading, I wouldn't have liked them, but they didn't get in the way of finding the puzzle elements for me. I'm not a fan of the black abyss, but once again, it didn't get in the way of finding a solution. Even though the map's looks aren't appealing to me, I think it's well done. The puzzle is tricky enough to be a plus for me, so overall, I give it 4/5.
I didn't find the secret room, so I have another reason to go back and play this some more. I'll bet I don't make the fling on the first few tries next time, though.
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Quote from RogerL on April 15, 2012, 8:00 pmThis is an excellent map for a first map. I don't care about textures and stuff, and, yes, I still don't know what a brush is, but I know a great puzzle when I see it. Deceptively simple-looking, but quite complex. Very nice.
This is an excellent map for a first map. I don't care about textures and stuff, and, yes, I still don't know what a brush is, but I know a great puzzle when I see it. Deceptively simple-looking, but quite complex. Very nice.
Quote from OnePortalizedGal on April 15, 2012, 11:51 pmI enjoyed this puzzle - very nice for a first map - the way you wrapped the observation rooms around the cube recepticle area in the last chamber (and of course Wheatly was up there watching) was very well done I thought. I also liked the broken up style - hence the name. GlaDos humor is always appreciated - but the hidden room - found that just by chance. Disheartening when the companion cube got smashed. That extra cube would have made the solution much easier LOL! Thanks for making - well done.
I enjoyed this puzzle - very nice for a first map - the way you wrapped the observation rooms around the cube recepticle area in the last chamber (and of course Wheatly was up there watching) was very well done I thought. I also liked the broken up style - hence the name. GlaDos humor is always appreciated - but the hidden room - found that just by chance. Disheartening when the companion cube got smashed. That extra cube would have made the solution much easier LOL! Thanks for making - well done.
Quote from Lpfreaky90 on April 16, 2012, 5:16 amNice map; like what you've done with [spoiler]getting into the wall portal again[/spoiler] very clever.
I also like the design; it's completely new again. I hope that you did make all those small things func_details by the way. That should save quite a bit compile time and it better for performance.There were two issues I had: It wasn't clear to me the first time that I had to make a second fling because I saw no goo. Just went through the portal and died. Please make the goo more visible?
Second thing is that in the final part of the final part if you will almost always fail the first time because you're not prepared for what you are supposed to do. This has to force you to do the whole final puzzle over again.
But still a nice, refreshing map, I found the easter egg [spoiler]and you broke my heart[/spoiler],
Great job: 4/5
Nice map; like what you've done with
I also like the design; it's completely new again. I hope that you did make all those small things func_details by the way. That should save quite a bit compile time and it better for performance.
There were two issues I had: It wasn't clear to me the first time that I had to make a second fling because I saw no goo. Just went through the portal and died. Please make the goo more visible?
Second thing is that in the final part of the final part if you will almost always fail the first time because you're not prepared for what you are supposed to do. This has to force you to do the whole final puzzle over again.
But still a nice, refreshing map, I found the easter egg
Great job: 4/5
Quote from sicklebrick on April 16, 2012, 6:27 pmHahah, just found the egg. One nearly shat one's self
Surprised I didn't find it sooner [spoiler]what with hammering away at that grate a hundred times or so![/spoiler] :p
Hahah, just found the egg. One nearly shat one's self
Surprised I didn't find it sooner
Quote from NeoDinian on April 17, 2012, 5:10 pmAlso noticed that outside the first room, you have a "Semi-hidden" room. My guess is that you have this to help players if they [spoiler]don't make the jump/fling back to room 1 from room 2 it keepos them from dieing?[/spoiler] In my opinion (and I've said this before), it's better to have them fail. That room is not needed. Just let the player die.
Also noticed that outside the first room, you have a "Semi-hidden" room. My guess is that you have this to help players if they

Quote from sicklebrick on April 17, 2012, 5:22 pmNeoDinian wrote:Just let the player die.You're a monster.

You're a monster.
Quote from Shakky on April 18, 2012, 11:59 amYeah that area seemed empty and I decided to add one more platform to dress it up. Originaly the hole you fly throught was smaller so the platform was more needed but I decided to make it bigger.
Yeah that area seemed empty and I decided to add one more platform to dress it up. Originaly the hole you fly throught was smaller so the platform was more needed but I decided to make it bigger.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from TyWind2 on April 19, 2012, 2:11 amCan someone tell me where the secret area with the companion cube is? I've spent hours searching but I can't find it.
Can someone tell me where the secret area with the companion cube is? I've spent hours searching but I can't find it.
Quote from Lpfreaky90 on April 19, 2012, 1:57 pmTyWind2 wrote:Can someone tell me where the secret area with the companion cube is? I've spent hours searching but I can't find it.[spoiler]first room; to the left; there's a small grating below a wall; you can shoot a portal through there to get into the hidden room![/spoiler]