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[SP] Beamtrap

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A one room fairly advanced puzzle.

1.4: A small change to remove an unintended solution.
1.5: Added some target helpers and removed yet another unintended solution.

File Name: sp_beamtrap_v1.5.zip
File Size: 2.94 MiB
Click here to download Beamtrap

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

I'm not sure if this is annoying or difficult
but it is still good map keep up the work

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Noted, I'll make it a bit shorter next version. It's not supposed to be difficult to execute.

Edit: Actually, if it seems very difficult, you might not do it in a way intended. The intended way is rather simple to execute.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

I have been on it for ages now and simply cannot work it out. the only way i can see it done is with a third cube but you only get 2 and if i go bakc to centre without my cube im bakc to square one and have to reset it all. I also cant see the purpose of the death pit. A walkthrough video would be very satisfying right now.

Wow, this map is tricky like hell! At least the way I did it. I can hardly believe it's the intended way but it's the only way I found. This little map took me more than 20 minutes, not bad :)

Video is rendering, I may upload it within this week.

The solution is tricky so your solution might very well be the intended one. While alternative solutions might exist I've gone to great lengths to try eliminate them. Will be interesting to see your video, especially an uncut first run. Seeing the thought process helps improve design and playability as a map maker. Kudos to you for recording all your plays.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

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Okay I thought it was impossible to do what you are trying to do if you are doing what I think you're doing. This is not the intended solution.

Spoiler
I actually moved the first fizzler to the left to discourage this solution. Might need to move it further. If your solution does not involve the deathtrap, or if it does involves a timing push of the button in the corner it is not an intended solution and will probably be very difficult to execute.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

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