[SP] Ball Maze
Quote from Orange on June 7, 2011, 12:07 amI only had about 4 days to work on this, but hopefully I removed most of the bugs and it works.
Ball maze, faith plates and a new concept for laser and excursion funnel.File Name: BallMaze.zip
File Size: 2.68 MiB
Click here to download [SP] Ball Maze
I only had about 4 days to work on this, but hopefully I removed most of the bugs and it works.
Ball maze, faith plates and a new concept for laser and excursion funnel.
File Name: BallMaze.zip
File Size: 2.68 MiB
Click here to download [SP] Ball Maze
Quote from raulness on June 7, 2011, 1:41 amI have to be honest but I wasn't expecting much by the dull name and the vague description. I only downloaded this because I was making something similar to a ball maze so I wanted to see what someone else's take was on it and this map just really impressed me. I loved how much it felt like Portal 1 while taking full advantage of the Portal 2 concepts. Definitely some of the most original use of all of the concepts here. The only thing that I found was that I got stuck on the camera in the corner (towards the middle of the level) and I had to noclip out. Use some clip brushes to keep the play from getting stuck. Also, your exit elevator didn't work. Other than that, I'd love to see you make some more maps.
I have to be honest but I wasn't expecting much by the dull name and the vague description. I only downloaded this because I was making something similar to a ball maze so I wanted to see what someone else's take was on it and this map just really impressed me. I loved how much it felt like Portal 1 while taking full advantage of the Portal 2 concepts. Definitely some of the most original use of all of the concepts here. The only thing that I found was that I got stuck on the camera in the corner (towards the middle of the level) and I had to noclip out. Use some clip brushes to keep the play from getting stuck. Also, your exit elevator didn't work. Other than that, I'd love to see you make some more maps.
Quote from Will T. on June 7, 2011, 2:35 amDefinitely would like to see more of this kind of thing. The laser puzzle in the first room was a refreshing break from the usual sort of laser puzzles.
Only two things didn't work: the indicator lights for [spoiler]the button controlling the laser in the second area[/spoiler] and the exit elevator. Not huge problems though, the map was really fun.
Definitely would like to see more of this kind of thing. The laser puzzle in the first room was a refreshing break from the usual sort of laser puzzles.
Only two things didn't work: the indicator lights for
Quote from infernet89 on June 7, 2011, 1:35 pmThe final elevator is stucked with me inside ._.
The first puzzle, with the ball, took me three times with the correct [spoiler]laser sequence[/spoiler] to make the ball [spoiler]reach the exit[/spoiler] (random physics, is always that.)
By the way, it was very nice playing through it!
The final elevator is stucked with me inside ._.
The first puzzle, with the ball, took me three times with the correct
By the way, it was very nice playing through it!
(I'll stop recording if i die.)
Quote from Motanum on June 7, 2011, 2:56 pmIt had some clever puzzles, but it wasn't visually pleasing. Some misaligned textures and at times, it just didn't look good. This map is very good for a beta, but it is far from being done.
In other words, you have a working puzzle, not to easy, but not too hard. But you could have spent more time on the design so it is more visually pleasing.
It had some clever puzzles, but it wasn't visually pleasing. Some misaligned textures and at times, it just didn't look good. This map is very good for a beta, but it is far from being done.
In other words, you have a working puzzle, not to easy, but not too hard. But you could have spent more time on the design so it is more visually pleasing.
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Quote from xdiesp on June 8, 2011, 7:55 amI wouldn't shoot the map down for a handful misalignments in the panels maze otherwise fully animated. Someone should take notes instead on the cleverness and entertainment of the puzzles. Personally I only disliked the first, monotone B&W rooms.
See if you can fix those couple shortcomings (check the dotted lines), then it will be a-ok.
I wouldn't shoot the map down for a handful misalignments in the panels maze otherwise fully animated. Someone should take notes instead on the cleverness and entertainment of the puzzles. Personally I only disliked the first, monotone B&W rooms.
See if you can fix those couple shortcomings (check the dotted lines), then it will be a-ok.
Quote from poopie_bandit on June 8, 2011, 8:34 amthought this was a really clever map good use of animation to really give the feeling that this may be a lost chamber with another test subject...well done! I only had one problem and that was the exit elevator did not work...it lowered and the door opened but did not close and end the lvl. Other than that good job!
thought this was a really clever map good use of animation to really give the feeling that this may be a lost chamber with another test subject...well done! I only had one problem and that was the exit elevator did not work...it lowered and the door opened but did not close and end the lvl. Other than that good job!
Quote from CrazyGuy on June 8, 2011, 6:25 pmI found it pretty good. The puzzles were kind of simple and short (I got them all the first time) but I quite liked the intro with the door and the guy, like you had been drugged, pulled off the streets and thrown in there.
I did quite like the first puzzle, although fairly straightforward it was fun to solve. Of coruse i'm a little biased against this map because I used the same idea of using a funnel to push a cube through beams to affect the timing of openings (I was soooo hoping noone else would think of that)
3.5/5
I found it pretty good. The puzzles were kind of simple and short (I got them all the first time) but I quite liked the intro with the door and the guy, like you had been drugged, pulled off the streets and thrown in there.
I did quite like the first puzzle, although fairly straightforward it was fun to solve. Of coruse i'm a little biased against this map because I used the same idea of using a funnel to push a cube through beams to affect the timing of openings (I was soooo hoping noone else would think of that)
3.5/5
Additional Chapter 8 Tests:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1118
Oversized Test Chamber Storage Area
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=923
Quote from Enigmaphase on June 9, 2011, 12:35 amSweet idea, I love what you did with this map! Minor bugs here and there, but didn't really affect playability. You can run in and out of the first elevator and make it leave you behind, haha.
Sweet idea, I love what you did with this map! Minor bugs here and there, but didn't really affect playability. You can run in and out of the first elevator and make it leave you behind, haha.
