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[SP] Asbestos is harmless!

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Yeah, good first attempt. Especially the last chamber. In the first chamber i didn't get the purpose of the platform that you can shoot up with the press of a button. I didn't use it to solve the chamber.

Regarding the solution for the last chamber, i did it this way:

Spoiler
Once you have the 2 cubes with you, you place one on the button to activate the funnel. I then placed a portal on the right high panel, and another on the bullseye panel. I took the second cube and inserted it half-way through the portal so it was leaning to fall through it. Then i turned around and faced the panel that the excursion funnel reaches. I tipped the cube through the portal with my but (walk backwards) so i could quicly place the portal so the funnel will catch the falling cube and then i safely dropped it down on the button.

I hope this was the intendted solution because it's nifty.

That button is there just in case you manage to get yourself stuck down there without having a portal above.

I did the last chamber this way:

Spoiler
Portal 1 into where the excursion funnel goes, Portal 2 on the cube dropper panel that leads to the button. Pick a cube and place it below the funnel coming from the direction of the button. Stand on the cube and jump into that funnel. Pick the cube up and "hand it over" to the upper funnel, practically placing it backwards against the funnel's direction.

I don't understand how to activate the light-bridge. I have both cubes in place and the beam is active but i can't find a third cube or remove one of the other two?

I am having the same difficulty as 3Fatboy3. I've spent about 45 minutes attempting to activate the light bridge, but it just seems impossible.

If I try to use the top cube to activate the last button:
1) I find that the only way I can get to the top cube to remove it is by deactivating the 2nd blue tunnel.
2) after I have the top cube, it is useless because since I have deactivated the 2nd blue tunnel. I also have no way of getting into the other chamber where I can recomplete the ball maze and activate the third blue tunnel and then activate the light bridge

If I try to use the 2nd cube to activate the last button:
1) then there's no way to hold the cube onto the last button

I have no idea how anyone else could have progressed past this point. If it were only possible to access the top cube WITHOUT deactivating the 2nd tunnel (believe me, I have tried dozens of times at this point), I feel I could solve it easily. Or else, if there were a third cube, that would be wonderful.

Well, there's a sort of way to get that top most cube. Solution:

Spoiler
notice the portal-able panel right above the lasers? Try to interrupt one of them.

Currently working on an updated version that has a few more indicator lights, that may be helpful with what Fatboy ant ormolu experienced without giving away anything.
This version will also fix issues stated by xdiesp, enhance performance (though that may only be for the compiling process, I don't know), add some minor details for the looks and fix some visual glitches. Stay tuned.

How i activated the lightbridge and managed to keep it active.

Spoiler
I used the normal cube for the top funnel and the robotic one in the middle funnel.. After getting access to and completing maze room, I removed the robotic one from the middle funnel and placed it on the floor with my back to the lowest funnel. Dropping the cube on its feet made it walk towards the button and activate the lightbridge. It's a matter of timing the jump into the pit and fling yourself up over the lightbridge before the robot activates the bridge. Took a couple of tries, but I felt like a champ when it did work... ;)

UPDATED!
## Ver1.1 Changes ##

- Adjusted the positions of the cube buttons in room one (Thanks xdiesp)
- Added Indicator lights for the excursion funnels in room one (Thanks 3Fatboy3 and ormolu)
- Made the grid in the sphere room more transparent for better visibility (Thanks xdiesp)
- Learned wtf a func_detail in the editor is and put that knowledge to use excessively (performance improved, thanks 2CAE7256)
- Added a few minor graphical details
- Fixed visual glitches caused by my previously flawed usage of area portals

I found these errors:
You are blocked by an invisible wall in place the of hard light bridge (which is not active) if you don't ever press the third button and just jump into the pit.
http://cloud.steampowered.com/ugc/59469 ... F8244805D/

You don't die if you fall down in the last room.
http://cloud.steampowered.com/ugc/59469 ... C92B1BC67/

Saturn wrote:
Well, there's a sort of way to get that top most cube.

There is also a tricky nondestructive way to get that cube.

You don't die only if you have cheats turned on, with sv_cheats 0 you die.
Still, I'll change that since I don't know how many people play with sv_cheats 1 all the time - that invisible wall problem, I'll fix though - thanks for the input

EDIT: Alright, fixed - the blocker is now hooked to the light bridge button, and even cheaters die.
I'll upload the fixed version tomorrow, it's getting late here.
Also, would you mind telling how you get that cube in a non-destructive way?

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