[SP] Aperture Science Turret Test
Quote from beecake on November 18, 2011, 5:38 amGlados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!
File Name: aperturescienceturrettest.rar
File Size: 1.69 MiB
Click here to download Aperture Science Turret Test
Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!
File Name: aperturescienceturrettest.rar
File Size: 1.69 MiB
Click here to download Aperture Science Turret Test
Quote from Lpfreaky90 on November 18, 2011, 6:35 amnice map, nice use of the diversity vents
I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok4/5
nice map, nice use of the diversity vents ![]()
I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok
4/5 ![]()
Quote from beecake on November 18, 2011, 7:33 amlpfreaky90 wrote:nice map, nice use of the diversity vents![]()
I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok4/5
Thank you ^^ Yes the goal isn't to kill all the turrets... The goal is to survive
I let one turret stay in the first room: Is this intentional?
The textures look a bit dull, but for the rest your map is quite ok
4/5 ![]()
Thank you ^^ Yes the goal isn't to kill all the turrets... The goal is to survive ![]()
Quote from radeftw on November 18, 2011, 10:40 amI like the looks and the idea but it's really easy
keep making maps tho, I like all yours from before.
I like the looks and the idea but it's really easy
keep making maps tho, I like all yours from before.
Quote from beecake on November 18, 2011, 10:47 amradeftw wrote:I like the looks and the idea but it's really easykeep making maps tho, I like all yours from before.
Thank you
Hard puzzles happens... I'm just glad you completed it
Thank you
Hard puzzles happens... I'm just glad you completed it ![]()
Quote from wolf bytes on November 18, 2011, 10:11 pmExcellent map!
![]()
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I [spoiler]kind of wanted to pick up those last two turrets[/spoiler]... ah well.
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!
Excellent map!
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?
Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!
Be You, Be Random
Quote from beecake on November 19, 2011, 3:43 amwolf bytes wrote:Excellent map!![]()
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I [spoiler]kind of wanted to pick up those last two turrets[/spoiler]... ah well.
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!
Very glad you liked. And oh yes
diversity vents are not just disappearing again.
The reason why you [spoiler]Can't pick up those turrets is because it would be unrealistic thar you suddenly can pick up turret but you couldn't before... That would just be strange. And if you were able to pick up turrets the map would be so much easier[/spoiler]
I was really upset when Valve removed the whole diversity vents and suction test chambers. Excellent, I think you really captured what those levels were suppose to be like. Though I
I only wish it was longer, and more things to vacuum up, like cubes, cores, and uhh... whatever esle. But mainly more turrets. I did like the tiles off the all flying off, nice touch.
What if the panals replaced themselves?
Still awesome, and I do hope this is a test that will lead to a larger one, but do continue testing!
Very glad you liked. And oh yes
diversity vents are not just disappearing again.
The reason why you
Quote from shammy on November 20, 2011, 7:46 amNice map, personally I found this one quite easy, hope you can build a longer version next time, but overall a pretty good map
Nice map, personally I found this one quite easy, hope you can build a longer version next time, but overall a pretty good map ![]()
Quote from quatrus on November 20, 2011, 11:08 amNice map, good use of vent and a refreshing break from all the hideously complex laser maps. Thanks for creating.
Nice map, good use of vent and a refreshing break from all the hideously complex laser maps. Thanks for creating.

