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[SP] Aperture Science Time Testing

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Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

RwB062sSVmY
(Link: http://www.youtube.com/watch?v=RwB062sSVmY)

Also note the video description for more feedback and my signature for additional project information.

Ok i do not know how those turrets exploded but that was a mistake... gotta change that!
Yes i see it got all too easy... DAMN!!!

iWork: I did not copy his map. Yes i used his idea of the time travel element because i got inspired. I even told him i was going to make a map with time traveling and if he had protested i wouldn't have done it!

Shawy89: A time travel puzzle is hard to do. You can quickly see that if you do "that" in the past it will do "this" in the future... no big deal...
But future maps are made by inspiration of older maps... "Science starts with you"

Mostly lurking

The thing I found odd was a button in the future that changes something in the past. I think the past should be the only master copy as such that the future cannot affect the past but the past will always affect the future.

bmaster2000 wrote:
The thing I found odd was a button in the future that changes something in the past. I think the past should be the only master copy as such that the future cannot affect the past but the past will always affect the future.

Indeed!! I fully agree... I was really out of inspiration that day...
EDIT: Ok so the level is ready for reuploading. I just cant compile it. I have a door_frame instance, and it says it cant find it. I tried changing the instance to door_frame (again (because i moved it earlier to another folder)) without luck.. what now?

Mostly lurking

pressing the first button in the past crashed my portal2

i'm hoping someone can help. i like the idea behind time portals. but when i go back and hit that first button it crashes me out back to windows. i can't imagine they had the power to do that in the past.

any ideas what could be causing it? thanks

I just accept the principle that when time travel is involved, logic goes out the window. So the 2011 button changing the 1999 room doesn't bother me. What did bother me was not knowing what was killing the 1999 turrets, and why it sometimes doesn't kill them all. It may have just been a coincidence, but the explosion that killed the turrets seems to happen when I place another portal in the room. There may have been some logic that I missed, but I only got the companion cube in the present once out of three plays.

I'm going to give you a bonus point for using bombs, 4/5.

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