[SP] Aperture Science test 1
Quote from Skerik on October 1, 2011, 10:12 ambeecake wrote:Sometimes science has much easier way than the original... You just have to find themYes and this way is very easy!
EQAO_U_cA2Y
Yes and this way is very easy!
EQAO_U_cA2Y
Quote from beecake on October 1, 2011, 11:29 amSkerik wrote:beecake wrote:Sometimes science has much easier way than the original... You just have to find themYes and this way is very easy!
EQAO_U_cA2YExcactly
I know that is pretty easy and the companion cube will be hidden other places next time
Harder places
Yes and this way is very easy!
EQAO_U_cA2Y
Excactly I know that is pretty easy and the companion cube will be hidden other places next time
Harder places
Quote from xdiesp on October 2, 2011, 10:07 amOverall, positive first impression but negative outlook - and let's leave alone the mapping style which shows promise but imho isn't entirely mature yet. You got something (important) right: we are here to play a game, and the level positively looks that little randomy like a puzzlebox should.
However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.
It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.
Overall, positive first impression but negative outlook - and let's leave alone the mapping style which shows promise but imho isn't entirely mature yet. You got something (important) right: we are here to play a game, and the level positively looks that little randomy like a puzzlebox should.
However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.
It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.
Quote from beecake on October 2, 2011, 6:08 pmxdiesp wrote:Overall, positive first impression but negative outlook - and let's leave alone the mapping style which shows promise but imho isn't entirely mature yet. You got something (important) right: we are here to play a game, and the level positively looks that little randomy like a puzzlebox should.However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.
It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.
I see what you mean, and fully agree
check my new map and tell me if you like it. Ive focused a lot more on the puzzle
However, progress is railroaded and automatic to the point I'd say there exist virtually no difficulty in the map at all. Those cube keys shouldn't just be a postcard from your visit to the sidequest rooms, see if you can't stop the player in his tracks for a bit to try and think how to get out.
It's probably late now, but check these bugs: exposed void, cube portaling through here kept getting fizzled, those spiky things around the door should be hidden inside the wall and the black hole eating the tube isn't the best ever.
I see what you mean, and fully agree check my new map and tell me if you like it. Ive focused a lot more on the puzzle
Quote from KennKong on March 16, 2012, 8:27 pmNot one of my favorites of your efforts. This is much less puzzle than mere obfuscation. [spoiler]Buttons where buttons don't look like they belong (although I grant you that's a clue), door without handle that opens[/spoiler], and silly platform hopping. It just didn't make my day. 3/5.
Not one of my favorites of your efforts. This is much less puzzle than mere obfuscation.
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