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[SP] Aperture Science test 1

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Map trailer: http://www.youtube.com/watch?v=x6LK8ErikHI

File Name: Aperture Science test 1.rar
File Size: 1.88 MiB
Click here to download Aperture Science test 1

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where the portal gun ????

Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

Skerik wrote:
Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

I assume they were for alternate solutions, though the intent could have been to mislead you into thinking they're important for a little while. A delay tactic for your first time playing the map.

Overall, I think the puzzles were a little simple, but the spooky mood and winding map more than made up for the simplicity.

Maybe but the first time I play I have done the simple way.

Interesting map, I like dead ends and misdirections stuff in maps, but seems more appropriate for the decayed type. The front looked clean but the backroom revealed it had a decayed theme? Trapped monster cubes... Puzzles were relatively easy with a novel cube retrieval... Thanks for creating. Looking for more...

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

_VH62u6Wy94
(Link: http://www.youtube.com/watch?v=_VH62u6Wy94)

Also note the video description for more feedback and my signature for additional project information.

Skerik wrote:
Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

Sometimes science has much easier way than the original... You just have to find them

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quatrus wrote:
Interesting map, I like dead ends and misdirections stuff in maps, but seems more appropriate for the decayed type. The front looked clean but the backroom revealed it had a decayed theme? Trapped monster cubes... Puzzles were relatively easy with a novel cube retrieval... Thanks for creating. Looking for more...

Glad you want more if it. Yep i am not that skilled making puzzles yet. But as you see i keep on uploading, and i try to get better.
Aperture Science test 2 coming soon.
Thank you for your comment :)

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Jishdefish wrote:
Skerik wrote:
Why there is so much rooms?
You just have to go in the first room on the left where you can take a ball and a cube. There is no need for the faithplate or the redirection cube.

I assume they were for alternate solutions, though the intent could have been to mislead you into thinking they're important for a little while. A delay tactic for your first time playing the map.

Overall, I think the puzzles were a little simple, but the spooky mood and winding map more than made up for the simplicity.

You mean you liked my "Destroyed lab"? :)

Mostly lurking
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