[SP] Aperture Science Fling Test
Quote from dinnesch on October 21, 2011, 12:11 pmEnjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.
Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.
Quote from beecake on October 21, 2011, 1:34 pmdinnesch wrote:Enjoyable puzzle, but:
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.I will look at it if i get time
How do i fix the button glitch? And the same with the cube?
- The paint enabler button is a bit buggy. If you press it twice rapidly(may take some tries) it will stay on forever, even if unpressed.
- The toxic goo doesn't destroy the cube, you just hear a splashing sound without the cube being fizzled. Of course this is purely a detail as the cube is still made useless, but if you care about making the map tie in perfectly I would add it.
- I think the lighting was a bit bland(usually the light panels are on top or side), also the map was a bit dark for the clean style.
I will look at it if i get time
How do i fix the button glitch? And the same with the cube?
Quote from dinnesch on October 21, 2011, 1:57 pmbeecake wrote:I will look at it if i get timeHow do i fix the button glitch? And the same with the cube?
Guess it depends on how you set up the outputs for the paint, in any case I guess an additional output(eg after 0.5 sec) to disable the paint dropper after unpressing would do.
For the cube dissolving: http://developer.valvesoftware.com/wiki/Slime_WaterDon't know whether you were looking for feedback, but it's just some things I noticed while playing
Guess it depends on how you set up the outputs for the paint, in any case I guess an additional output(eg after 0.5 sec) to disable the paint dropper after unpressing would do.
For the cube dissolving: http://developer.valvesoftware.com/wiki/Slime_Water
Don't know whether you were looking for feedback, but it's just some things I noticed while playing ![]()
Quote from Djinndrache on October 21, 2011, 2:39 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:C9vbzVx5MeU
(Link: http://www.youtube.com/watch?v=C9vbzVx5MeU)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
C9vbzVx5MeU
(Link: http://www.youtube.com/watch?v=C9vbzVx5MeU)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on October 21, 2011, 3:26 pmI enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.
I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. [spoiler]I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.[/spoiler]
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.
I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off.
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Marise on October 23, 2011, 9:55 amThis map was fun to play.
I also couldn't get into [spoiler]the area behind the junk[/spoiler] but I did get the other achievement.
This map was fun to play.
I also couldn't get into
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Quote from beecake on October 24, 2011, 5:21 pmKennKong wrote:I enjoy flinging in general, so I had high hopes for this map. I was only slightly disappointed. The only necessary fling in the game is to the first button. Everything else I accomplished without a fling, although it certainly could have been done that way, too.I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off. [spoiler]I couldn't get through the hallway blocked by junk. I couldn't shoot through the broken window from any angle; I couldn't smash it with a cube as I flung by it.[/spoiler]
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
The lighting isnt the lighting
its just the fog... I know i love flinging too
thats why i wanted to make a Map. And you are right... It is not that good
[spoiler]The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?[/spoiler]
I got the pointless button, but could not get the other achievement. I don't know which approach I tried was the "right" one that I just couldn't pull off.
There was a slightly annoying lighting problem. If you're far enough away from the laser grille door in either direction, the opposite end is black. I think the first room should be brighter. I can understand why the final hallway is dark.
I often complain because maps are too big. This one felt much too cramped, e.g. placing a cube on buttons with just barely enough space to stand next to them.
Just a 3/5 from me.
The lighting isnt the lighting
its just the fog... I know i love flinging too
thats why i wanted to make a Map. And you are right... It is not that good
Quote from doud_ftc on October 28, 2011, 3:35 pmQuote:The lighting isnt the lighting its just the fog... I know i love flinging too thats why i wanted to make a Map. And you are right... It is not that good The junk is placed to block your way... Which possibilities are back? Hmm... The walls...?[spoiler]Do you mean pulling that panel out of the wall is the second achievement? It's cool to be able to see outside, but I'm not sure what I achieved.[/spoiler]
Update
[spoiler]Ok, I get it. After I take the panel out I can use a portal-able surface outside to access that area and pick up the cube I could see through the opening.[/spoiler]
Update
Quote from John11 on November 2, 2011, 1:49 pmYou can complete this without the gel or the 1st cube. Least portal run using 5 portals:
3ze6hgLEIYY
You can complete this without the gel or the 1st cube. Least portal run using 5 portals:
3ze6hgLEIYY
