[SP] Aperture Salience
Quote from RubbishyUsername on August 18, 2011, 3:47 pmSalience - pertaining to Sa-li-ent:
Adjective - Prominent or Conspicuous.Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:-
You can only fire one portal.
Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects:
"{REDACTED}" - Chell
"My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan
- RubbishyUsername
CEO of Rat Puree LaboratoriesKnown minor bugs:
Sometimes the elevator will not move at the start. Reload the map or noclip out to fix.Updates:
V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.File Name: Aperture_Salience_v1_1.zip
File Size: 2.13 MiB
Click here to download Aperture Salience
Salience - pertaining to Sa-li-ent:
Adjective - Prominent or Conspicuous.
Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:-
You can only fire one portal.
Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects:
"{REDACTED}" - Chell
"My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan
- RubbishyUsername
CEO of Rat Puree Laboratories
Known minor bugs:
Sometimes the elevator will not move at the start. Reload the map or noclip out to fix.
Updates:
V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.
File Name: Aperture_Salience_v1_1.zip
File Size: 2.13 MiB
Click here to download Aperture Salience

Quote from FourthReaper on August 18, 2011, 4:35 pmReally good-looking map, RubbishyUsername. Unfortunately I couldn't solve it so far, and since I have get up early, I'm gonna' go to bed. Leaving me with speculation on the map.
Also taken the liberty of looking at the advanced version; seems somewhat impossible to me, so haven't spent any time there yet...
Sorry for not being able to send you much feedback, although I must say, astonishing looks. Actually DOES remind me of Blue Portals, my complements on that. I'll see if I can solve it tomorrow and send you better feedback.PS: Is there really any need for a VPK? Only use I could see in that is getting rid of that potatoe. Or did I miss something custom? Anyway, it doesn't seem to help your elevator. Rest is excellent, thinking 5 cakes, after solving I'll hand them over by vote.
EDIT: Completed both maps, still think they're excellent.
Although I only saw one solution to the advanced version, where I threw the cube up. Didn't use the funnel at all... Short maps, but I'll take short and good over long and awfull anytime. Good job.
Really good-looking map, RubbishyUsername. Unfortunately I couldn't solve it so far, and since I have get up early, I'm gonna' go to bed. Leaving me with speculation on the map. Also taken the liberty of looking at the advanced version; seems somewhat impossible to me, so haven't spent any time there yet...
Sorry for not being able to send you much feedback, although I must say, astonishing looks. Actually DOES remind me of Blue Portals, my complements on that. I'll see if I can solve it tomorrow and send you better feedback.
PS: Is there really any need for a VPK? Only use I could see in that is getting rid of that potatoe. Or did I miss something custom? Anyway, it doesn't seem to help your elevator. Rest is excellent, thinking 5 cakes, after solving I'll hand them over by vote.
EDIT: Completed both maps, still think they're excellent.
Although I only saw one solution to the advanced version, where I threw the cube up. Didn't use the funnel at all... Short maps, but I'll take short and good over long and awfull anytime. Good job.
Quote from InvisiblePanda on August 18, 2011, 5:07 pmIntresting map. Good use of texturing.
But this puzzle can be easily solved by throwing cubes at the buttons without using the funnels.
Intresting map. Good use of texturing.
But this puzzle can be easily solved by throwing cubes at the buttons without using the funnels.
Quote from GODFATHER on August 18, 2011, 5:20 pmNice looking map in the clean style.
However, is the cube a red herring? Did it without using the cube.
Nice looking map in the clean style.
However, is the cube a red herring? Did it without using the cube.
Quote from RubbishyUsername on August 18, 2011, 5:34 pmFirstly, glad you all enjoyed it. The reason I could spend so much effort on one room is because there is only one room, if that answers your question arvisrend. Unless you mean that the exit elevator doesn't move, which would be something weird: I'll look into it if that's the case.
Secondly, I wouldn't be surprised if you could use cube-throwing to succeed, although I kind of figured that if you could throw the cube high enough to work, then well done for succeeding anyway. In the same way, you could use the reportal glitch to solve this easily, but then there's nothing that I can do about that and it can be fairly challenging to use that glitch if you don't know how.
Finally, I would really love to know how you did the puzzle without the cube, Godfather. Did you use a reportal glitch? How did you do it?
Firstly, glad you all enjoyed it. The reason I could spend so much effort on one room is because there is only one room, if that answers your question arvisrend. Unless you mean that the exit elevator doesn't move, which would be something weird: I'll look into it if that's the case.
Secondly, I wouldn't be surprised if you could use cube-throwing to succeed, although I kind of figured that if you could throw the cube high enough to work, then well done for succeeding anyway. In the same way, you could use the reportal glitch to solve this easily, but then there's nothing that I can do about that and it can be fairly challenging to use that glitch if you don't know how.
Finally, I would really love to know how you did the puzzle without the cube, Godfather. Did you use a reportal glitch? How did you do it?

Quote from GODFATHER on August 18, 2011, 5:43 pmI simply
[spoiler]went through the emancipation grid made a portal against the wall, then while using the tractor beam, made a few more slightly higher until i reached the button. Then went to the other side and did the same thing[/spoiler]. Is that a glitch? Its a mechanic I've used many times before.
I simply
Quote from RubbishyUsername on August 18, 2011, 5:49 pmNo it isn't... darn, I get 4 hours into releasing a level and someone has already picked a hole in it.
I'll try and fix it tommorrow.
Shouldn't be impossible...
No it isn't... darn, I get 4 hours into releasing a level and someone has already picked a hole in it.
I'll try and fix it tommorrow. Shouldn't be impossible...

Quote from Brainstatic on August 18, 2011, 6:49 pmThe entrance elevator doesn't seem to start. I had to noclip up the elevator shaft. This probably means you need the arrival and departure transition instance. Considering that you had elevator videos, you may already have separate arrival and departure transition instances, but for the entrance elevator to work you need the combined arrival and departure transitions instance.
I solved it by [spoiler]throwing the cube upwards at the buttons on the ceiling.[/spoiler] Even though that's probably not the intended solution... At any rate, it looks good from a visual standpoint, which is rare not only for a person's first map, but also for clean style chambers.
EDIT: Oh, and one more thing. In Valve's maps, they have orange lights on around in those portal frames when an orange portal created by the frame is present in the frame. You can do this by making those prop_dynamic entities, giving them different targetnames, and have the buttons turn on and off the orange lights as necessary by changing the skin on the models.
The entrance elevator doesn't seem to start. I had to noclip up the elevator shaft. This probably means you need the arrival and departure transition instance. Considering that you had elevator videos, you may already have separate arrival and departure transition instances, but for the entrance elevator to work you need the combined arrival and departure transitions instance.
I solved it by
EDIT: Oh, and one more thing. In Valve's maps, they have orange lights on around in those portal frames when an orange portal created by the frame is present in the frame. You can do this by making those prop_dynamic entities, giving them different targetnames, and have the buttons turn on and off the orange lights as necessary by changing the skin on the models.
Quote from rlink0 on August 18, 2011, 11:00 pmI thought it was great, I didn't have any elevator issues in either the normal nor advanced. I'm pretty sure I figured out the intended solution for the normal one:
[spoiler]You put the cube over the small room orange portal (not the gravity beam one), put a blue portal under the gravity beam, right when it hits the top go into the other room, put a portal under the button and press the small button, right?[/spoiler]
I thought I figured out the advanced one, unless there was a bug (or maybe I was wrong):
[spoiler]I noticed one of the buttons was jutted out, so I put the gravity thing along the top of the side wall, and the cube stumbled across the button, momentarily pressing it, but when I tried to do that for the other room, the button was not jutted out and I could not do that.[/spoiler]
Great map. Very good for your first one, and it really didn't have any texture glitches or anything.
I thought it was great, I didn't have any elevator issues in either the normal nor advanced. I'm pretty sure I figured out the intended solution for the normal one:
I thought I figured out the advanced one, unless there was a bug (or maybe I was wrong):
Great map. Very good for your first one, and it really didn't have any texture glitches or anything.