[SP] Aperture Halloween
Quote from Lpfreaky90 on November 7, 2012, 6:41 pmxuhN_kg7RDQ
That's the intended solution
xuhN_kg7RDQ
That's the intended solution
Quote from sicklebrick on November 7, 2012, 6:53 pmHahah, what a tool. I wondered if it was for placement and essentially had it right but still didn't see that >.<
Cheers LP
Hahah, what a tool. I wondered if it was for placement and essentially had it right but still didn't see that >.<
Cheers LP
Quote from Shakky on November 10, 2012, 4:45 pmReally well done and enjoyable map! The atmosphere was great and the jump scares were suprisingly scary. I wouldn't consider Portal 2 a scary game but both of the halloween maps I have played so far have been very clever. I can't recall the name of the halloween map released last year but I remember it had some really great use of trigger_teleports to make the rooms blink as covered in blood for a second.
Puzzles were great. I will have to give extra props for the carryable portal wall thingy. It was borderline genious and really well executed. The first laser puzzle was the one that took the most time for me and I felt like an idiot once I finally got it. I was way overcomplicating it...
I would also like to congratulate you guys for great beta testing. As I normally do I did a second run trying to break the map but all the puzzles are pretty much exploit free and there were no way to skip stuff apart from one ridicilous jump I included in the end of my blindrun.One minor problem I would consider fixing it he fact that you can move and shoot portals after [spoiler]the king turret kills you[/spoiler].
Here is my blindrun in all it's glory:
[spoiler]2Guhm_YyLLQ[/spoiler]Great job guys! Gets a 5/5 from me. A great map to return to after my Portal 2 hiatus. I should really get back to this game.
Really well done and enjoyable map! The atmosphere was great and the jump scares were suprisingly scary. I wouldn't consider Portal 2 a scary game but both of the halloween maps I have played so far have been very clever. I can't recall the name of the halloween map released last year but I remember it had some really great use of trigger_teleports to make the rooms blink as covered in blood for a second.
Puzzles were great. I will have to give extra props for the carryable portal wall thingy. It was borderline genious and really well executed. The first laser puzzle was the one that took the most time for me and I felt like an idiot once I finally got it. I was way overcomplicating it...
I would also like to congratulate you guys for great beta testing. As I normally do I did a second run trying to break the map but all the puzzles are pretty much exploit free and there were no way to skip stuff apart from one ridicilous jump I included in the end of my blindrun.
One minor problem I would consider fixing it he fact that you can move and shoot portals after
Here is my blindrun in all it's glory:
Great job guys! Gets a 5/5 from me. A great map to return to after my Portal 2 hiatus. I should really get back to this game.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from zivi7 on November 10, 2012, 8:53 pmAwesome video, thanks! Indeed, it's a bit weird to have walking and portal firing still possible when the screen fades out, thanks for pointing that out.
Awesome video, thanks! Indeed, it's a bit weird to have walking and portal firing still possible when the screen fades out, thanks for pointing that out.
Quote from Xtreger on November 18, 2012, 4:10 amI couldn't give better feedback than the rest, only a warm thanks to the creators for making a very fun and wonderful map. Glad to see such good quality content being released even though Portal 2's official prominence has reduced.
I couldn't give better feedback than the rest, only a warm thanks to the creators for making a very fun and wonderful map. Glad to see such good quality content being released even though Portal 2's official prominence has reduced.
Quote from FelixGriffin on January 14, 2013, 5:58 pmSorry for the necro, but I just started playing this map and got stuck, and I don't want to watch a solution video (I want the rest to still be surprising). [spoiler]I just got past some turrets and ended up in a darkened test chamber. There's a Rattman den, but I can't find anywhere else to go.[/spoiler] I'm sure I'm missing something obvious, but I really don't see any way out.
Sorry for the necro, but I just started playing this map and got stuck, and I don't want to watch a solution video (I want the rest to still be surprising).
Quote from Lpfreaky90 on January 14, 2013, 8:00 pmFelixGriffin wrote:Sorry for the necro, but I just started playing this map and got stuck, and I don't want to watch a solution video (I want the rest to still be surprising). [spoiler]I just got past some turrets and ended up in a darkened test chamber. There's a Rattman den, but I can't find anywhere else to go.[/spoiler] I'm sure I'm missing something obvious, but I really don't see any way out.commenting on a map isn't considered necro'ing
.
Remember portal 101; [spoiler]speedy thing comes in, speedy thing comes out![/spoiler]
commenting on a map isn't considered necro'ing .
Remember portal 101;
Quote from FelixGriffin on January 14, 2013, 9:06 pm[spoiler]Should I fling up past where the turrets are waiting in ambush? I couldn't find anywhere to go past there.[/spoiler]