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[SP] Aperture Aquatic Testing Center

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Sphere Delta Bunsen has fire you can put out with water. Worth checking out if you haven't yet.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I might check it out although I already made one working before I took it out. But thanks for pointing that out.
Edit: 10 votes with an average of 5/5. I think this is one of the best maps I've ever made (so far).

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Nice map! You brought my memories from Half Life 2
M7-WINQiOYU

:lol: Copyright infringement?!!? brianuuu you better sort that out. But seriously, thanks for playing my map.
Djinndrache, you still have a chance before someone else posts a video of this.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

71DUk94C4fY
(Link: http://www.youtube.com/watch?v=71DUk94C4fY)

Also note the video description for more feedback and my signature for additional project information.

Nice video! Didn't know how good the textures looked in high quality. Too bad you didn't take anything with you to the elevator.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I took a turret in the elevator. Was something supposed to happen?

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Turrets say "Thanks anyway." But it's kind of hard to hear with the elevator making noise.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Thank you MasterLagger, I had been waiting for months to see an underwater map! Indeed it's still a bit green, what with the world not showing up or glitching while down under, but the possibilities for this would be more than any single new testing element's - we're talking about a basic dimension.

Taken by itself, it's an easy and pleasant avantguarde map.

Imho the rules concerning water aren't rock solid yet and this one helps understanding what and why. Personally I wouldn't call it water but ozone or gravity-something, if only to prevent staring competitions with die-hard nerds. Again I'm not sure that preventing the shooting but allowing items to go underwater is the right way: if it were the opposite, players would wonder around as in Descent, bringing items to dry safezones (possibly more open to puzzles).

the hills are alive... with the sound of music

I have been waiting for you to reply. :lol: Yeah, the use of water in a level isn't as good as I had hoped, but I was able to work around it. I didn't choose to make the portal gun not fire underwater, it was already like that when I used the water texture. Also, I had to find a clear water texture to see though (I tip my SPY cap to Marise for telling me which water texture) and have the water colored by the light blue lights. I was surprised that I got a laser to go through the water and used as a test element. The only thing I wish that there was a $bottomtexture for the water.

I'm planning on making some more water levels later on when I have more practice making better maps. Expect greater things.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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