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[SP] Aperture Aquatic Testing Center 2

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I loved your first map. I'm gonna play thius and tell you what I think.

mapbuilderRO wrote:
I loved your first map. I'm gonna play thius and tell you what I think.

I'm glad you like the 1st one I made. The 2nd one is a little harder but is not crazy hard.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Djinndrache wrote:
Okay, then it may be a second easter egg, but it's not very difficult to "find". I always keep useless stuff when I find it :D
I still like the map concept, will there be more AATCs? :thumbup:

Not at the moment; however, I am currently making a map called "Aperture Time Testing Center" that includes a time machine for altering the past to affect the future. Take a look at the Showcasing Thread to see some pictures of what I'm working with. I will not abandon the AATC Map Series though.

Combine it! Both concepts in one map! Will be awesome!

The ATTC map is already 3/4th complete. There isn't any room for non-toxic water, although it would be awesome to have both concepts. Perhaps I'll make a map with both concepts later.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I can't help but notice that all of your clipped brushes around the doors go a few units too low, and you can see them through the door model.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Yeah, I'm not a pro at clipping brushes. Any tips would be appreciated.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

There's a prefab in the zoo_mechanics map

My Maps:
[spoiler][SP] Alternate[/spoiler]

Thanks, hopefully the next map I make (Aperture Time Testing Center) will have better clipping.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I enjoyed this map. Had trouble getting into the hidden room until I read the hints here. Someone mentioned that the arrow makes it too obvious, but I think without the arrow it would be too hard to find (nearly impossible). Unless you make the texture of the wall different there. Maybe use the checkered white to entice people to try a portal there.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
Marise wrote:
I enjoyed this map. Had trouble getting into the hidden room until I read the hints here. Someone mentioned that the arrow makes it too obvious, but I think without the arrow it would be too hard to find (nearly impossible). Unless you make the texture of the wall different there. Maybe use the checkered white to entice people to try a portal there.

Yeah, I considered using different textures, but didn't think it would be as eye-catching as an arrow. But then again, I didn't try using both ideas at once. The next false wall I make will have both ideas used and see how that works.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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