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[SP] Antiquated Aperture

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This map is in Old Aperture style, and is my first time with this style, so i'd love all the comments and crits you have!

It's not easy, but it's not incredibly hard, you just need to pay attention and remember what you've passed.

Implements Conversion and Repulsion gel in fun ways.

CREDITS:

Portal2Player - Playtesting/bugs
Omnicoder - Playtesting/bugs
Khan - Playtesting
Conro - breaking the map alot :P
vanSulli - Playtesting
Motanum - Playtesting
Colossal - Playtesting
Sven - Playtesting/Epic alternate solutions
Reepblue - Playtesting
Stevo - Puzzle Inspiration
Gig - Playtesting
Anyone else I might have missed - Playtesting/bugs

File Name: antiquated_aperture_v1_1.zip
File Size: 15.65 MiB
Click here to download [SP] Antiquated Aperture

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(yes I know that 1990 is not canon, but there's a rattman den in this map and that's not canon either, so... :V)

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Playtested this map. It has the p0rtalplayer seal of approval.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I haven't had a chance to play the map yet, but from the screens you showed it looks pretty nice. I'll be sure to check it out and report back when I get to playing it :)

Awesome map! I was so excited when I figured out that there was Conversion Gel in this chamber. However I believe that I broke the chamber in many different ways as some of what I was doing didn't seem to fit into the puzzle all to well. I hope to have my blind run recording uploaded sometime soon and I will post it ASAP. However it was an excellent map to play I loved the style of it.

Spoiler
Purple Gel Tubes
:D Not that it's used but they're there.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

:cake: awesome job!

I'm pretty sure I didn't solve the second room properly, but it was a very good level design; awesome puzzles and it was pretty not-broken for a conversion level! In the final puzzle I didn't need

Spoiler
the second paint dropper because: http://dl.dropbox.com/u/37801279/2012-04-25_00002.jpg (I won't embed it here because it's pretty hard to spot as it is, making it smaller to fit would make it worse ;))

Can't wait for a new map :D Awesome! 5/5

RubyCarbuncIe wrote:
Awesome map! I was so excited when I figured out that there was Conversion Gel in this chamber. However I believe that I broke the chamber in many different ways as some of what I was doing didn't seem to fit into the puzzle all to well. I hope to have my blind run recording uploaded sometime soon and I will post it ASAP. However it was an excellent map to play I loved the style of it.

Spoiler
Purple Gel Tubes
:D Not that it's used but they're there.

I look forward to seeing it, because this map was playtested quite extensively (as the credits show) to blot out every major breaking issue. You can make a mess, yes, but not (as far as I know) break puzzles.

lpfreaky90 wrote:
:cake: awesome job!

I'm pretty sure I didn't solve the second room properly, but it was a very good level design; awesome puzzles and it was pretty not-broken for a conversion level! In the final puzzle I didn't need

Spoiler
the second paint dropper because: http://dl.dropbox.com/u/37801279/2012-04-25_00002.jpg (I won't embed it here because it's pretty hard to spot as it is, making it smaller to fit would make it worse ;))

Can't wait for a new map :D Awesome! 5/5

Oh that! I knew I forgot something to fix...that's the only major problem in the map, I hope.

Image

Well I can't post the video now because my internet connection is REALLY slow, but I can show some pictures:

Spoiler
The first thing I found is that I was able to get Conversion Gel here:
http://steamcommunity.com/id/RubyCarbun ... 3640988026

Which made it possible to put Conversion Gel here:
http://steamcommunity.com/id/RubyCarbun ... 640986257/?

Which made it possible to put Conversion Gel on the floor and fling here:
http://steamcommunity.com/id/RubyCarbun ... 640987264/?

I think some Repulsion Gel was needed there so that didn't seem to add up.

Second I wasn't able to find a suitable use for the switch that activated the panel here:
http://steamcommunity.com/id/RubyCarbun ... 640990719/?

because I was able to use Conversion Gel like like this to reach the platform:
http://steamcommunity.com/id/RubyCarbun ... 640989704/?
http://steamcommunity.com/id/RubyCarbun ... 640988847/?

Finally, I didn't even realize that there was a Conversion Gel tube behind the moving wall panel(that's my bad I never really looked behind it thoroughly) so I was able to coat the floor with Repulsion Gel to bounce the cubes behind the fizzlers and then just press the buttons like this:

Floor Coated with Gel:
http://steamcommunity.com/id/RubyCarbun ... 640992995/?
Cube bounced behind fizzler:
http://steamcommunity.com/id/RubyCarbun ... 640991657/?

That's it, It didn't seem to me that any of these solutions were intended so I thought it was worth mentioning.

OH! I just found something else!:
http://steamcommunity.com/id/RubyCarbun ... 641246746/?
That seems bad too.

Sorry to have broken it, really I am.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Awesome
Love playing every minute :thumbup:
Heaps of detail and well put together.
One of my favorites 5/5

ps: for the loading screens use VTF edit to add the "No Mipmap" and "No level of detail" flags to you vtf; that will make it look better :D

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