[SP] Anthill
Quote from quatrus on May 25, 2012, 6:14 pmWell, I managed to get the ball and got down to the button in the lower level - getting back up was not obvious - there is a portalable surface but finding it was just shooting around - not the best idea...
I feel the pain of the other players, there is little direction or logic to getting around, you find things and then activate them - never sure that you have found them all. I solved the lasers kind of accidentally (had 2 cubes), typical for me and laser puzzles.
I got stuck once when I took the ball down the center shaft with the ~ sticking out and of course the ball got stuck (had 2 noclip it back up although I could have respawned it - too lazy).
Still, it is a decent map, just think about guidance and the puzzle in you next one. Look forward to it. Thanks for mapping.
Well, I managed to get the ball and got down to the button in the lower level - getting back up was not obvious - there is a portalable surface but finding it was just shooting around - not the best idea...
I feel the pain of the other players, there is little direction or logic to getting around, you find things and then activate them - never sure that you have found them all. I solved the lasers kind of accidentally (had 2 cubes), typical for me and laser puzzles.
I got stuck once when I took the ball down the center shaft with the ~ sticking out and of course the ball got stuck (had 2 noclip it back up although I could have respawned it - too lazy).
Still, it is a decent map, just think about guidance and the puzzle in you next one. Look forward to it. Thanks for mapping.
Quote from KennKong on May 30, 2012, 5:33 pmA good puzzle map that illustrates the difficulty of creating complexity in PTI. This would have been much better if you had finished it off in Hammer. Could have been a 4, is as playable as a 2, so I give it a 3.
1. Add a light panel by the "secret" button to illuminate the exit panel.
2. Change the download link to the external one to the Workshop, and change the map title from [SP] to [PTI]
A good puzzle map that illustrates the difficulty of creating complexity in PTI. This would have been much better if you had finished it off in Hammer. Could have been a 4, is as playable as a 2, so I give it a 3.
1. Add a light panel by the "secret" button to illuminate the exit panel.
2. Change the download link to the external one to the Workshop, and change the map title from [SP] to [PTI]
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Quote from jot on June 1, 2012, 6:44 amThanks KennKong for the comment.
I added a light panel near the secret button and added [PTI] in the map's name and other little stuff, now you can see better how the map works.I need help I don't know how to move this map on the right forum [PTI]
Thanks KennKong for the comment.
I added a light panel near the secret button and added [PTI] in the map's name and other little stuff, now you can see better how the map works.
I need help I don't know how to move this map on the right forum [PTI]