[SP] Anomaly
Quote from Adair on July 1, 2011, 4:15 amNuclearDuckie wrote:Speaking of that last chamber, a little problem arose for me when I accidentally covered the bit of floor I was supposed to sit the redirection cube on with repulsion gel. I had to jump into the grinder and start over, so maybe that bit should be made of an un-gellable surface? (Do those exist?)Yes, NuclearDuckie, it exists in the form of grates so the gel falls right through without coating the floor.
I agree, the area under the cube dropper should be grated flooring so the cubes don't bounce everywhere when they first drop.I do think the puzzles are fun, but easy and there are quite a few shortcuts to be found.
Yes, NuclearDuckie, it exists in the form of grates so the gel falls right through without coating the floor.
I agree, the area under the cube dropper should be grated flooring so the cubes don't bounce everywhere when they first drop.
I do think the puzzles are fun, but easy and there are quite a few shortcuts to be found.
Quote from shawy89 on July 4, 2011, 10:56 pmNice map, a little easy but still fun. As others have said there are shortcuts. Pretty sure I only did chamber the 1 the 'right' way.
After going into chamber 2 I [spoiler]used my portal from the first room to zap the turrets with the laser and then bring the cube through to put on the button.[/spoiler]
Not sure what the intented solution for the 3rd chamber was, there was 2 laser receivers, blue gel and a light bridge. I didn't even use the light bridge at all. Nor did I use the 2nd laser receiver up high which activates the panels to walk across. I just [spoiler]used the blue gel and bounced over! So I didn't even need the light bridge or panels![/spoiler]
EDIT: OK I just played this map what I believe to be the 'correct' way and it was actually really good, but I noticed how many elements I skipped over! I didn't even realise [spoiler]there were cube dispensers in the 2nd and 3rd chambers, I just used the same cube all the way through.[/spoiler] Some emancipation grids between doors of the chambers would easily solve this. Also, the last chamber can easily be cheated by [spoiler]bouncing over the gap using blue gel.[/spoiler] Maybe just make it a bigger gap that can't be jumped over? Therefore, forcing you to activate the panel and walk over.
Nice map, a little easy but still fun. As others have said there are shortcuts. Pretty sure I only did chamber the 1 the 'right' way.
After going into chamber 2 I
Not sure what the intented solution for the 3rd chamber was, there was 2 laser receivers, blue gel and a light bridge. I didn't even use the light bridge at all. Nor did I use the 2nd laser receiver up high which activates the panels to walk across. I just
EDIT: OK I just played this map what I believe to be the 'correct' way and it was actually really good, but I noticed how many elements I skipped over! I didn't even realise
Quote from nnndru on July 5, 2011, 5:49 amEasy, good size and well done. [spoiler]I noticed that you can skip the last laser sensor (and the drawbridge entirely) with the blue gel.[/spoiler] If that was interntional, than you are a wicked person
Easy, good size and well done.
Quote from quatrus on July 8, 2011, 8:09 pmThird chamber needs some more work. I just blue gel jumped across. I could have brought a cube with me from chamber 2 (no fizzler?) or bounce up and get the two released. Not sure why the upper laser receiver was there, guess it activates the floor drop? didn't need it. You have a lot of nice effects, but dead easy to get around using them. Thanks for mapping....
Third chamber needs some more work. I just blue gel jumped across. I could have brought a cube with me from chamber 2 (no fizzler?) or bounce up and get the two released. Not sure why the upper laser receiver was there, guess it activates the floor drop? didn't need it. You have a lot of nice effects, but dead easy to get around using them. Thanks for mapping....
Quote from Eastward on July 8, 2011, 8:32 pmThis map was easy to medium difficulty (more on the easier side). The style was good. Overall, others have posted what I was thinking when I played the map. Thanks for the fun.
Eastward
This map was easy to medium difficulty (more on the easier side). The style was good. Overall, others have posted what I was thinking when I played the map. Thanks for the fun.
Eastward
Quote from Djinndrache on July 22, 2011, 8:35 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:MvwYgxVcfR0
(Link: http://www.youtube.com/watch?v=MvwYgxVcfR0)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
MvwYgxVcfR0
(Link: http://www.youtube.com/watch?v=MvwYgxVcfR0)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on December 13, 2011, 3:40 pmThis was a decent map to play, despite the numerous possible exploits. Some things other posters noted haved been fixed (a fizzler before the final room) so you can't solve the entire thing with one cube.
The first time I played the map, I funbled the first cube into the water, and never did figure out how to activate the cube dropper in the second room, so I had to restart, and I never got a new cube in the second room.
If you enjoy finding unintended solutions, this is the map for you! Despite the flaws, it looked good and played well enough to get a 4/5 from me.
This was a decent map to play, despite the numerous possible exploits. Some things other posters noted haved been fixed (a fizzler before the final room) so you can't solve the entire thing with one cube.
The first time I played the map, I funbled the first cube into the water, and never did figure out how to activate the cube dropper in the second room, so I had to restart, and I never got a new cube in the second room.
If you enjoy finding unintended solutions, this is the map for you! Despite the flaws, it looked good and played well enough to get a 4/5 from me.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Mek on December 29, 2011, 4:40 pmGreat puzzles. I believe there were multiple solutions and that's good. For instance I did not need the light bridge in any puzzle and also I used the blue paint to jump over the deadly pit in last chamber.
5/5.
Great puzzles. I believe there were multiple solutions and that's good. For instance I did not need the light bridge in any puzzle and also I used the blue paint to jump over the deadly pit in last chamber.
5/5.
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