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[SP] Angrybombs

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Brilliant map full of humor and genious originality, pairs up the gameplay of Antimatter with the personality of Core IV. Only it's less difficult than the former, and the adventure sphere's lines are more spot-on and fleshed out here. Instant spotlight material, or in the very least the grand prize of the jury at the Cannes film festival.

Frankly embarassing to try and find flaws in this one, furthermore that I played the updated version and never got stuck - all's good and even if not perfect, all is forgiven. Probably there should be a way for a player who gets by the cube himself to get out alive, without the cube ofc. Strangely at one point I portaled

Spoiler
a bomb from its target to the bottom of the pit leading into its maze scanner
, but later I couldn't do it again. Best of luck, you have my support for any future projects! :thumbup:

chickenmobile wrote:
When you
Spoiler
have to put the bomb through the funnel in the maze

100% chance that I did not get what you meant, but I

Spoiler
brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge
.

the hills are alive... with the sound of music
xdiesp wrote:
100% chance that I did not get what you meant, but I
Spoiler
brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge
.

Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol :notwant:

?????????????????????????????TWP Releases | My Workshop
xdiesp wrote:
100% chance that I did not get what you meant, but I
Spoiler
brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge
.

yep you got the correct solution, you can use

Spoiler
the upwards part of the funnel to get both you and the bomb/cube/turret in the maze and on the bridge.

Also did you notice that you
Spoiler
can actually scan turrets, boxes and even the player itself
(including some very witty comments, where the player gets a "TSA bodyscanner" reference)

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart
chickenmobile wrote:
xdiesp wrote:
100% chance that I did not get what you meant, but I
Spoiler
brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge
.

Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol :notwant:

Me too, that part took me more time than the entire map itself.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

First thing I tried was to bring myself to the cube, which is a no escape scenario - instead the map unstucks you if you enter the scanner.

Just a thought: I didn't spot all monitors before a 2nd playthrough, it would be cool if Rick turned the monitor (or came out of a wall) like in that scene in HL2: http://youtu.be/WEL49vFqB58?t=8m4s

the hills are alive... with the sound of music

that is actually quite a good idea, i've been toying with ways to get people to notice the monitor in the lab in time. but this seems like a fun method.

Also i was thinking of adding some more of those "wall popout" monitors like the one you have at the bomb button.

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

An excellent map, extremely creative and while lacking some artistic flair was very humourous and fun to play, despite

Spoiler
the frustration dropping the bomb caused. Also you should have tried to teach the player that bombs can go through light bridges through some method since it took me a while to figure that out.

Spoiler
I think the turret destruction could have been much more interesting and less of a chore, maybe making some of them explode or using ambient_generics to make them speak as they got hit.

The Rick dialogue was spot on. Definitely. Having him berating me for taking too long was quite amusing and the bomb concept could work in several maps.. "I wouldn't have let it get this far".

The Irate Pirate wrote:
An excellent map, extremely creative and while lacking some artistic flair was very humourous and fun to play, despite
Spoiler
the frustration dropping the bomb caused. Also you should have tried to teach the player that bombs can go through light bridges through some method since it took me a while to figure that out.

I think the turret destruction could have been much more interesting and less of a chore, maybe making some of them explode or using ambient_generics to make them speak as they got hit.

I'm not aware that they can move "through" lightbridges, maybe it was a glitch? (just tried it out to be sure)

Also i did have plans to add voices to the turrets, and theres actually already a "killstreak" mechanism in place to fire the voices. Though in all the rush i forgot to actually add voices to them.

Spoiler
Currently used for the "Allright your funeral" for when you jump with more than 5 turrets still active

(especially one saying "you have excellent aim" once you performed a perfect streak)

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

very nice map! a few issues I had:

Spoiler
I could clip through the faith plate.

I jumped from the second hard light bridge into the second part of the maze, grabbing the cube and getting stuck.

Other than that, great map!

Greetings,
~Lp

THIS MAP IS F*CKING AWESOME!!!!

KEEP ON PLS!

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