[SP] Angrybombs
Quote from xdiesp on June 30, 2011, 7:26 amBrilliant map full of humor and genious originality, pairs up the gameplay of Antimatter with the personality of Core IV. Only it's less difficult than the former, and the adventure sphere's lines are more spot-on and fleshed out here. Instant spotlight material, or in the very least the grand prize of the jury at the Cannes film festival.
Frankly embarassing to try and find flaws in this one, furthermore that I played the updated version and never got stuck - all's good and even if not perfect, all is forgiven. Probably there should be a way for a player who gets by the cube himself to get out alive, without the cube ofc. Strangely at one point I portaled [spoiler]a bomb from its target to the bottom of the pit leading into its maze scanner[/spoiler], but later I couldn't do it again. Best of luck, you have my support for any future projects!
chickenmobile wrote:When you [spoiler]have to put the bomb through the funnel in the maze[/spoiler]100% chance that I did not get what you meant, but I [spoiler]brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge[/spoiler].
Brilliant map full of humor and genious originality, pairs up the gameplay of Antimatter with the personality of Core IV. Only it's less difficult than the former, and the adventure sphere's lines are more spot-on and fleshed out here. Instant spotlight material, or in the very least the grand prize of the jury at the Cannes film festival.
Frankly embarassing to try and find flaws in this one, furthermore that I played the updated version and never got stuck - all's good and even if not perfect, all is forgiven. Probably there should be a way for a player who gets by the cube himself to get out alive, without the cube ofc. Strangely at one point I portaled
100% chance that I did not get what you meant, but I
Quote from ChickenMobile on June 30, 2011, 7:35 amxdiesp wrote:100% chance that I did not get what you meant, but I [spoiler]brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge[/spoiler].Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol
Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol 
Quote from MissStabby on June 30, 2011, 7:46 amxdiesp wrote:100% chance that I did not get what you meant, but I [spoiler]brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge[/spoiler].yep you got the correct solution, you can use
[spoiler]the upwards part of the funnel to get both you and the bomb/cube/turret in the maze and on the bridge.[/spoiler]
Also did you notice that you [spoiler]can actually scan turrets, boxes and even the player itself
(including some very witty comments, where the player gets a "TSA bodyscanner" reference)[/spoiler]
yep you got the correct solution, you can use
Also did you notice that you
(including some very witty comments, where the player gets a "TSA bodyscanner" reference)
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from infernet89 on June 30, 2011, 7:55 amchickenmobile wrote:xdiesp wrote:100% chance that I did not get what you meant, but I [spoiler]brought myself to the bridge and the bomb to the maze by: portaling the bomb and myself to the wall of the funnel; funneling from the funnel ceiling to the far right wall, which brings both toward the mazebridge[/spoiler].Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol
Me too, that part took me more time than the entire map itself.
Can't believe I didn't think of that! I thought it was impossible to get myself and the bomb in lol 
Me too, that part took me more time than the entire map itself.
(I'll stop recording if i die.)
Quote from xdiesp on June 30, 2011, 8:19 amFirst thing I tried was to bring myself to the cube, which is a no escape scenario - instead the map unstucks you if you enter the scanner.
Just a thought: I didn't spot all monitors before a 2nd playthrough, it would be cool if Rick turned the monitor (or came out of a wall) like in that scene in HL2: http://youtu.be/WEL49vFqB58?t=8m4s
First thing I tried was to bring myself to the cube, which is a no escape scenario - instead the map unstucks you if you enter the scanner.
Just a thought: I didn't spot all monitors before a 2nd playthrough, it would be cool if Rick turned the monitor (or came out of a wall) like in that scene in HL2: http://youtu.be/WEL49vFqB58?t=8m4s
Quote from MissStabby on June 30, 2011, 8:27 amthat is actually quite a good idea, i've been toying with ways to get people to notice the monitor in the lab in time. but this seems like a fun method.
Also i was thinking of adding some more of those "wall popout" monitors like the one you have at the bomb button.
that is actually quite a good idea, i've been toying with ways to get people to notice the monitor in the lab in time. but this seems like a fun method.
Also i was thinking of adding some more of those "wall popout" monitors like the one you have at the bomb button.
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from The Irate Pirate on June 30, 2011, 8:32 amAn excellent map, extremely creative and while lacking some artistic flair was very humourous and fun to play, despite
[spoiler]the frustration dropping the bomb caused. Also you should have tried to teach the player that bombs can go through light bridges through some method since it took me a while to figure that out.[/spoiler][spoiler]I think the turret destruction could have been much more interesting and less of a chore, maybe making some of them explode or using ambient_generics to make them speak as they got hit.[/spoiler]
The Rick dialogue was spot on. Definitely. Having him berating me for taking too long was quite amusing and the bomb concept could work in several maps.. "I wouldn't have let it get this far".
An excellent map, extremely creative and while lacking some artistic flair was very humourous and fun to play, despite
The Rick dialogue was spot on. Definitely. Having him berating me for taking too long was quite amusing and the bomb concept could work in several maps.. "I wouldn't have let it get this far".
Quote from MissStabby on June 30, 2011, 8:42 amThe Irate Pirate wrote:An excellent map, extremely creative and while lacking some artistic flair was very humourous and fun to play, despite
[spoiler]the frustration dropping the bomb caused. Also you should have tried to teach the player that bombs can go through light bridges through some method since it took me a while to figure that out.I think the turret destruction could have been much more interesting and less of a chore, maybe making some of them explode or using ambient_generics to make them speak as they got hit.[/spoiler]
I'm not aware that they can move "through" lightbridges, maybe it was a glitch? (just tried it out to be sure)
Also i did have plans to add voices to the turrets, and theres actually already a "killstreak" mechanism in place to fire the voices. Though in all the rush i forgot to actually add voices to them.
[spoiler]Currently used for the "Allright your funeral" for when you jump with more than 5 turrets still active[/spoiler]
(especially one saying "you have excellent aim" once you performed a perfect streak)
I think the turret destruction could have been much more interesting and less of a chore, maybe making some of them explode or using ambient_generics to make them speak as they got hit.
I'm not aware that they can move "through" lightbridges, maybe it was a glitch? (just tried it out to be sure)
Also i did have plans to add voices to the turrets, and theres actually already a "killstreak" mechanism in place to fire the voices. Though in all the rush i forgot to actually add voices to them.
(especially one saying "you have excellent aim" once you performed a perfect streak)
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
Quote from Lpfreaky90 on June 30, 2011, 9:07 amvery nice map! a few issues I had:
[spoiler]I could clip through the faith plate.I jumped from the second hard light bridge into the second part of the maze, grabbing the cube and getting stuck.[/spoiler]
Other than that, great map!
Greetings,
~Lp
very nice map! a few issues I had:
I jumped from the second hard light bridge into the second part of the maze, grabbing the cube and getting stuck.
Other than that, great map!
Greetings,
~Lp

