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[SP] Aly Crushers

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I like the puzzle overall. The build details are nice.

I guess this would be considered a shortcut for the last room since it seems to avoid much of the puzzle:

Spoiler
Crushers pose no threat. Only need a bit of orange gel to get rid of the turrets.Image

Here is my speedrun + blind ride:
http://www.youtube.com/watch?v=kNRZtUMRpBs

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
Aly wrote:
There's a trigger gravity to slow you down to have enough time to place the portals while your in air. Maybe it reduces your gravity a bit too much, I'll look into it, thanks. The sphere was a joke, as It was a companion cube, but then I realized you could use it to easily solve the puzzle. I didn't realize you could with the sphere also, so that's gone in the next version :P

At one point I did something wrong and these triggers suddenly changed my direction in a totally nonsensical way. The map was great but ran at a somewhat low framerate compared to other maps.

Thanks for the run Internet and the feedback everyone else. The map is totally unoptimized at this point, but I'll work on that for next version.

There is a big shortcut that destroys the puzzel in the first room:

1.

Spoiler
Shoot one portal at the surface of the tractor beam and one at the floor, in such a way as you can lift yourself up into the horizontal tractor beam.

2.
Spoiler
Shoot a portal at the surface that is above, on the opposite of the crushers
and the tractor beam make you floating to the second crusher (blue gel).

All in all it was a nice map, thanks:)

When I played through this the first time, I didn't notice

Spoiler
the button on the ceiling.
I had to complete the test without it. I didn't find out about it until I read the posts here. Perhaps an arrow would make it more obvious. I managed to solve it by
Spoiler
putting an unpainted cube across the laser and using the excursion funnel to cross the gap to the crushers
which was a bit too easy. That secret area is a bit difficult to shoot into, but that doesn't really effect gameplay. This map shows promise, but it felt mostly like old puzzles rearranged with more crushers; however, I did find
Spoiler
spraying propulsion gel onto turrets
fun and satisfying. That was the only real moment where I felt like I was doing something new. Still, I enjoyed it. Needs harder puzzles, some fine tuning and more crushers (which there was a severe shortage of in portal 2).

Updated to 008.

Optimized, fixed some shortcuts, ironed out some of the glitchyness and updated some visuals, as well as a hole to make the first puzzle a bit less "hit and miss"

Enjoy!

Yo! I've been doing videos of all the mapping contest entries (how far I'll get is uncertain since there's like 200 to go), but I did make it to this one and wanted to share.

May I point you to my thread (post40066.html) which shows a few glitches in your map.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

w1F-xwR9zXE
(Link: http://www.youtube.com/watch?v=w1F-xwR9zXE)

Also note the video description for more feedback and my signature for additional project information.

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