[SP] Aly Crushers
Quote from jimmyb on May 29, 2011, 8:40 pmI like the puzzle overall. The build details are nice.
I guess this would be considered a shortcut for the last room since it seems to avoid much of the puzzle:
[spoiler]Crushers pose no threat. Only need a bit of orange gel to get rid of the turrets.
[/spoiler]
I like the puzzle overall. The build details are nice.
I guess this would be considered a shortcut for the last room since it seems to avoid much of the puzzle:

Quote from infernet89 on May 30, 2011, 9:55 amHere is my speedrun + blind ride:
http://www.youtube.com/watch?v=kNRZtUMRpBs
Here is my speedrun + blind ride:
http://www.youtube.com/watch?v=kNRZtUMRpBs
(I'll stop recording if i die.)
Quote from cg5 on May 30, 2011, 11:47 amAly wrote:There's a trigger gravity to slow you down to have enough time to place the portals while your in air. Maybe it reduces your gravity a bit too much, I'll look into it, thanks. The sphere was a joke, as It was a companion cube, but then I realized you could use it to easily solve the puzzle. I didn't realize you could with the sphere also, so that's gone in the next versionAt one point I did something wrong and these triggers suddenly changed my direction in a totally nonsensical way. The map was great but ran at a somewhat low framerate compared to other maps.
At one point I did something wrong and these triggers suddenly changed my direction in a totally nonsensical way. The map was great but ran at a somewhat low framerate compared to other maps.
Quote from Aly on May 30, 2011, 7:12 pmThanks for the run Internet and the feedback everyone else. The map is totally unoptimized at this point, but I'll work on that for next version.
Thanks for the run Internet and the feedback everyone else. The map is totally unoptimized at this point, but I'll work on that for next version.
Quote from mapsxam on May 31, 2011, 10:08 amThere is a big shortcut that destroys the puzzel in the first room:
1.[spoiler]Shoot one portal at the surface of the tractor beam and one at the floor, in such a way as you can lift yourself up into the horizontal tractor beam.[/spoiler]
2. [spoiler]Shoot a portal at the surface that is above, on the opposite of the crushers
and the tractor beam make you floating to the second crusher (blue gel).[/spoiler]All in all it was a nice map, thanks:)
There is a big shortcut that destroys the puzzel in the first room:
1.
2.
and the tractor beam make you floating to the second crusher (blue gel).
All in all it was a nice map, thanks:)
Quote from Lawton on June 1, 2011, 11:27 amWhen I played through this the first time, I didn't notice [spoiler]the button on the ceiling.[/spoiler] I had to complete the test without it. I didn't find out about it until I read the posts here. Perhaps an arrow would make it more obvious. I managed to solve it by [spoiler]putting an unpainted cube across the laser and using the excursion funnel to cross the gap to the crushers[/spoiler] which was a bit too easy. That secret area is a bit difficult to shoot into, but that doesn't really effect gameplay. This map shows promise, but it felt mostly like old puzzles rearranged with more crushers; however, I did find [spoiler]spraying propulsion gel onto turrets[/spoiler] fun and satisfying. That was the only real moment where I felt like I was doing something new. Still, I enjoyed it. Needs harder puzzles, some fine tuning and more crushers (which there was a severe shortage of in portal 2).
When I played through this the first time, I didn't notice
Quote from Aly on June 3, 2011, 4:42 amUpdated to 008.
Optimized, fixed some shortcuts, ironed out some of the glitchyness and updated some visuals, as well as a hole to make the first puzzle a bit less "hit and miss"
Enjoy!
Updated to 008.
Optimized, fixed some shortcuts, ironed out some of the glitchyness and updated some visuals, as well as a hole to make the first puzzle a bit less "hit and miss"
Enjoy!
Quote from Krem on June 9, 2011, 2:35 amYo! I've been doing videos of all the mapping contest entries (how far I'll get is uncertain since there's like 200 to go), but I did make it to this one and wanted to share.
[spoiler]KsA9F01lW10[/spoiler]
Yo! I've been doing videos of all the mapping contest entries (how far I'll get is uncertain since there's like 200 to go), but I did make it to this one and wanted to share.
Quote from Los Fablos on June 14, 2011, 7:41 amMay I point you to my thread (post40066.html) which shows a few glitches in your map.
May I point you to my thread (post40066.html) which shows a few glitches in your map.
Quote from Djinndrache on July 26, 2011, 11:42 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:w1F-xwR9zXE
(Link: http://www.youtube.com/watch?v=w1F-xwR9zXE)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
w1F-xwR9zXE
(Link: http://www.youtube.com/watch?v=w1F-xwR9zXE)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
