[SP] Aly Crushers
Quote from Aly on May 29, 2011, 7:33 amThis is my entry to the Summer Mapping Initiative. It features Crushers, Orange gel, Excursion funnels and cubes. What more could you need?
File Name: Aly Crushers 008.zip
File Size: 4.78?MiB
Aly Crushers
This is my entry to the Summer Mapping Initiative. It features Crushers, Orange gel, Excursion funnels and cubes. What more could you need?
File Name: Aly Crushers 008.zip
File Size: 4.78?MiB
Aly Crushers
Quote from xdiesp on May 29, 2011, 11:27 amMap based on speed, with possible shortcuts and puzzles at times a bit haphazard ([spoiler]crushers and blue gel[/spoiler]). But good feeling of the late P2 levels, with opening walls and room having the shakes. You also get to see what happens with orange gel and [spoiler]turrets[/spoiler]!
But how about some white on those big bad walls? Geometry is really good - only, monochrome.
Map based on speed, with possible shortcuts and puzzles at times a bit haphazard (
But how about some white on those big bad walls? Geometry is really good - only, monochrome.
Quote from Kibate on May 29, 2011, 5:11 pmThe first part was a little dumb, as in you can't possibly time it right to jump without trial and error
The rest was really nice though, i epsecially liked the very last part because it reminded me of the part in the trailers that were not in the real game
The first part was a little dumb, as in you can't possibly time it right to jump without trial and error
The rest was really nice though, i epsecially liked the very last part because it reminded me of the part in the trailers that were not in the real game
Quote from EL POLLO LOCO on May 29, 2011, 6:05 pmThat was awesome, great job man. I have to say it was interesting seeing [spoiler]the turrets slide from the propulsion gel.[/spoiler]
That was awesome, great job man. I have to say it was interesting seeing
Quote from bjs0 on May 29, 2011, 7:09 pmA very fun map with some highly rewarding experiences, and a few great ideas. I found [spoiler]slowly bouncing away from giant crushers[/spoiler] to be particularly suspenseful. And I found the easter egg.
But I had some issues. For some reason, when I launched at the exit to the first room and landed on the white floor below it, I bounced. Either this was unintentional, or the repulsion gel on the floor didn't appear.
And on the walkway slanted toward the excursion funnel, I was confused by the fact that there were multiple beams. They seem to complicate the mechanism needlessly. Only the bottom one should be necessary.
Overall, the map was much looser than I prefer, but definitely worth playing.
Kibate wrote:The first part was a little dumb, as in you can't possibly time it right to jump without trial and errorThis is true. But the problem could be easily fixed by removing the wall that juts out to block your view of the crushers, or replacing it with glass.
A very fun map with some highly rewarding experiences, and a few great ideas. I found
But I had some issues. For some reason, when I launched at the exit to the first room and landed on the white floor below it, I bounced. Either this was unintentional, or the repulsion gel on the floor didn't appear.
And on the walkway slanted toward the excursion funnel, I was confused by the fact that there were multiple beams. They seem to complicate the mechanism needlessly. Only the bottom one should be necessary.
Overall, the map was much looser than I prefer, but definitely worth playing.
This is true. But the problem could be easily fixed by removing the wall that juts out to block your view of the crushers, or replacing it with glass.
Quote from Aly on May 29, 2011, 7:18 pmThanks for the feedback guys. I'm working on some of the more cheating shortcuts, but I'm always a fan of multiple solutions!
And I'll definitely see to breaking up the monotony of the walls, I'll be releasing a new version in a few days
Thanks for the feedback guys. I'm working on some of the more cheating shortcuts, but I'm always a fan of multiple solutions!
And I'll definitely see to breaking up the monotony of the walls, I'll be releasing a new version in a few days
Quote from bufutda on May 29, 2011, 7:27 pmThis was a great map, and i loved the easter egg [spoiler]but why is there a ball there?[/spoiler] If you are worried about perfection (and you should be) there is something wrong with the first room. I felt as though i was being accelerated and decelerated at random times. the first jump seems to be way too long for the speed you have, and it looks as though you enter an invisible excursion funnel before you reach the panel. Other than that though, this was a good map.
This was a great map, and i loved the easter egg
Quote from Aly on May 29, 2011, 7:46 pmThere's a trigger gravity to slow you down to have enough time to place the portals while your in air. Maybe it reduces your gravity a bit too much, I'll look into it, thanks. The sphere was a joke, as It was a companion cube, but then I realized you could use it to easily solve the puzzle. I didn't realize you could with the sphere also, so that's gone in the next version
There's a trigger gravity to slow you down to have enough time to place the portals while your in air. Maybe it reduces your gravity a bit too much, I'll look into it, thanks. The sphere was a joke, as It was a companion cube, but then I realized you could use it to easily solve the puzzle. I didn't realize you could with the sphere also, so that's gone in the next version ![]()
Quote from Kibate on May 29, 2011, 7:50 pmSome replies got me thinking, the part with the easter egg and the three lasers right before the end... how do you solve it WITHOUT the ball?
You need to block to deactivate the blue-destroying-wall-thing(i forgot what its called), and the ball to activate the floor that lets you jump to the other side.
If you only got the block to activate the floor-ramp, the moment you go through the blue-wall-thing the block would fall down and therefore the ramp would go down too.So what did you guys do?
Some replies got me thinking, the part with the easter egg and the three lasers right before the end... how do you solve it WITHOUT the ball?
You need to block to deactivate the blue-destroying-wall-thing(i forgot what its called), and the ball to activate the floor that lets you jump to the other side.
If you only got the block to activate the floor-ramp, the moment you go through the blue-wall-thing the block would fall down and therefore the ramp would go down too.
So what did you guys do?
Quote from Aly on May 29, 2011, 7:55 pmThe intended idea is to use [spoiler]the cube coated orange, sliding it down into the funnel.[/spoiler]
The intended idea is to use
