[SP] Absolutism
Quote from Grim Tuesday on June 6, 2011, 10:27 pmThis map is a multistage chamber, which I started without the intention of doing for the contest, but when I heard of it, I couldn't resist. As such, the detailing (if you could call it that) is quite poor, if nonexistant. There is even a known 'cheat' solution, if one may say. Do know, however, that it is 100% possible to solve the last room with only two cubes. Have fun, and happy solving!
Screenshots:
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10000.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10001.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10002.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10003.jpgFile Name: sp_absolutism_a1.7z
File Size: 2.22?MiB
[SP] Absolutism
This map is a multistage chamber, which I started without the intention of doing for the contest, but when I heard of it, I couldn't resist. As such, the detailing (if you could call it that) is quite poor, if nonexistant. There is even a known 'cheat' solution, if one may say. Do know, however, that it is 100% possible to solve the last room with only two cubes. Have fun, and happy solving!
Screenshots:
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10000.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10001.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10002.jpg
http://dl.dropbox.com/u/6865197/Portal%202/Screenioes/sp_absolutism_a10003.jpg
File Name: sp_absolutism_a1.7z
File Size: 2.22?MiB
[SP] Absolutism
Quote from msleeper on June 7, 2011, 5:14 amYou can get hopelessly stuck in the first puzzle simply by flinging over to the button, without the cube. There is no way back to the rest of the puzzle, aside from restarting the map or reloading from a save.
Second puzzle was 50/50. The maze was incredibly innovative. However, the fizzlers and/or size of the maze caused more frustration than anything, and the lasers on the walkway were one more thing I had to keep track of when trying to navigate the reflectocube. In the end I used the "cheat" way and [spoiler]grabbed the reflectocube coming out of the dropper.[/spoiler]
The blue gel half of the puzzle was interesting, if a little bland. Very simple and straight forward, not much else to say about it.
The final puzzle is brilliant, and yes, it is possible to solve with only two cubes. Great use of lasers + portals + [spoiler]angles[/spoiler].
Visually this map is winning no awards. You are missing a door/fizzler from the entry elevator, which means you can go back into the elevator shaft and the elevator is missing. You try to vary the texture usage up some which is nice, but in a lot of ways it makes other areas not make much sense. In the second area you have a 1940's Aperture logo, despite the map in a (somewhat) contemporary Aperture theme. The last area you just obviously didn't put much effort into things - the entire room is one texture.
You can get hopelessly stuck in the first puzzle simply by flinging over to the button, without the cube. There is no way back to the rest of the puzzle, aside from restarting the map or reloading from a save.
Second puzzle was 50/50. The maze was incredibly innovative. However, the fizzlers and/or size of the maze caused more frustration than anything, and the lasers on the walkway were one more thing I had to keep track of when trying to navigate the reflectocube. In the end I used the "cheat" way and
The blue gel half of the puzzle was interesting, if a little bland. Very simple and straight forward, not much else to say about it.
The final puzzle is brilliant, and yes, it is possible to solve with only two cubes. Great use of lasers + portals +
Visually this map is winning no awards. You are missing a door/fizzler from the entry elevator, which means you can go back into the elevator shaft and the elevator is missing. You try to vary the texture usage up some which is nice, but in a lot of ways it makes other areas not make much sense. In the second area you have a 1940's Aperture logo, despite the map in a (somewhat) contemporary Aperture theme. The last area you just obviously didn't put much effort into things - the entire room is one texture.
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Quote from xdiesp on June 9, 2011, 9:23 pmWords fail me for room 1; the third's the prototype of a multilaser hence the seed of satan; number 2 (who is number one?) has the biggest remotely controlled cube puzzle yet. So, generally mediocre (and punishing) but with at least that one purpose.
If you want more puzzles like that, check sp_audiotrash_competition and sp_e3_propulsion_v2.
Words fail me for room 1; the third's the prototype of a multilaser hence the seed of satan; number 2 (who is number one?) has the biggest remotely controlled cube puzzle yet. So, generally mediocre (and punishing) but with at least that one purpose.
If you want more puzzles like that, check sp_audiotrash_competition and sp_e3_propulsion_v2.
Quote from Grim Tuesday on June 10, 2011, 7:00 pmThanks for the comments, guys! My friends have told me that the first puzzle is pretty bad, maybe i'l replace it when I have more time. All of it could have used quite a lot more work, especially the visuals. Thanks for running the contest!
Thanks for the comments, guys! My friends have told me that the first puzzle is pretty bad, maybe i'l replace it when I have more time. All of it could have used quite a lot more work, especially the visuals. Thanks for running the contest!
Quote from bjs0 on June 16, 2011, 5:23 pmJust finished your map. It's good. It had some very cool ideas, and was mostly put together well.
But there's always room for nitpicking.
I'm among the masses scratching my head at the first chamber. I managed to make it through, but I'm still not sure if I did it the right way. I can't think of any way of making it work that would be at all intuitive. If you care to share the intended solution, I would be able to offer a better perspective.
The repulsion gel puzzle was simple, but still satisfying. And the cube maze was interesting, but really it was more of a patience/timing test than a puzzle.
The final chamber really had me pulling my hair out. Even after I had concluded that I needed to [spoiler]send the beam through the portal twice[/spoiler], figuring out exactly how to set it up was not simple. For quite a while, I was convinced that the slanted corners of the room had to be involved in some way.
I'm still not sure how I feel about it. It's possible I'm just bitter because it took me so long to figure it out.
But it really was a great map. Four out of five.
Just finished your map. It's good. It had some very cool ideas, and was mostly put together well.
But there's always room for nitpicking.
I'm among the masses scratching my head at the first chamber. I managed to make it through, but I'm still not sure if I did it the right way. I can't think of any way of making it work that would be at all intuitive. If you care to share the intended solution, I would be able to offer a better perspective.
The repulsion gel puzzle was simple, but still satisfying. And the cube maze was interesting, but really it was more of a patience/timing test than a puzzle.
The final chamber really had me pulling my hair out. Even after I had concluded that I needed to
I'm still not sure how I feel about it. It's possible I'm just bitter because it took me so long to figure it out.
But it really was a great map. Four out of five.
Quote from Djinndrache on July 22, 2011, 8:38 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Ja8vRFSlyso
(Link: http://www.youtube.com/watch?v=Ja8vRFSlyso)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Ja8vRFSlyso
(Link: http://www.youtube.com/watch?v=Ja8vRFSlyso)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from quatrus on August 27, 2011, 5:08 pmDifficult set of maps, well done. Had some problem until I figured out that all the floor down was portalable - kind of dark down there. Last laser chamber was very difficult - even though it was obvious that you had to do the back through the portal. Took a while to get it set up just right. Thanks for creating...
Difficult set of maps, well done. Had some problem until I figured out that all the floor down was portalable - kind of dark down there. Last laser chamber was very difficult - even though it was obvious that you had to do the back through the portal. Took a while to get it set up just right. Thanks for creating...
Quote from KennKong on December 28, 2011, 11:43 pmSince I play with a controller, the first chamber was a bitch [spoiler](cube tossing is very difficult)[/spoiler] but I got it done after about ten tries. The rest was straightforward and simple, to me anyway. The final laser room was blinding, especially since I had turned it up to see the deep, dark areas before it. You can get trapped in the first and last chambers. A little TLC would go a long way toward making this a good map, so it definitely merits a 3/5 from me.
Since I play with a controller, the first chamber was a bitch
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