[SP] 3Items
Quote from Altaris on September 25, 2011, 10:26 amMy first map !
If you like buttons of all kinds and hard lights, you will love this testroom =)File Name: 3Items - Altaris.zip
File Size: 2.58 MiB
Click here to download 3Items
My first map !
If you like buttons of all kinds and hard lights, you will love this testroom =)
File Name: 3Items - Altaris.zip
File Size: 2.58 MiB
Click here to download 3Items
Quote from benvent on September 25, 2011, 1:04 pmThe map was good but the exit door switch needs to be labeled as it is very difficult to see the exit door from across the room through all the fizzlers.[spoiler]Once the edgeless safety cube is in place it blocks the view of the exit door and I didn't notice it open.[/spoiler] In the exit elavator some of the screens appeared in front of the elevator shaft when they were actually behind it. May just be something with my system though. Anyway, nice job.
The map was good but the exit door switch needs to be labeled as it is very difficult to see the exit door from across the room through all the fizzlers.
Quote from thomars.dm on September 25, 2011, 5:55 pmis there ment to be no gun at the start ???
is there ment to be no gun at the start ???
Quote from Skerik on September 25, 2011, 6:16 pmThomars, I have the same problem as you and I also have it in Aperture Science test 1.
In the console I have this:
[@ITERATOR@] 2
[map] "sp_fizzled_panels_ch2"
[index] 1
[foundMap] false
[portalGunSecondCommand] "upgrade_portalgun"
[portalGunCommand] "give_portalgun"
[this] TABLEI don't know why the fizzled panels name appear there!
Thomars, I have the same problem as you and I also have it in Aperture Science test 1.
In the console I have this:
[@ITERATOR@] 2
[map] "sp_fizzled_panels_ch2"
[index] 1
[foundMap] false
[portalGunSecondCommand] "upgrade_portalgun"
[portalGunCommand] "give_portalgun"
[this] TABLE
I don't know why the fizzled panels name appear there!
Quote from Random on September 25, 2011, 6:21 pm(Not related to this map in any way, but I'm going to download it)
^Did you guys remove the fizzled_panels map .vpk after playing it? Some vpk's interfere with the game transitions, and I think that map's creator warned about it.
(Not related to this map in any way, but I'm going to download it)
^Did you guys remove the fizzled_panels map .vpk after playing it? Some vpk's interfere with the game transitions, and I think that map's creator warned about it.
Quote from Jishdefish on September 25, 2011, 11:56 pmWonderful map. Well done. It took me a little while to clue in as to what button needed pressing to open the end door, but it did add to the difficulty (as I ended up trying to and solving it by pressing all of the middle column buttons with the cubes and sphere).
Wonderful map. Well done. It took me a little while to clue in as to what button needed pressing to open the end door, but it did add to the difficulty (as I ended up trying to and solving it by pressing all of the middle column buttons with the cubes and sphere).
Quote from stides on September 26, 2011, 4:21 amGood map but it should of had more direction as to what buttons needed to be held down to open the door. There was no indication that the center buttons were important in opening the final door as they also caused light bridges.
Good map but it should of had more direction as to what buttons needed to be held down to open the door. There was no indication that the center buttons were important in opening the final door as they also caused light bridges.
Quote from Altaris on September 26, 2011, 2:28 pmHi all, thanks for your comments
First of all, it isn't normal that you appear in the map without any Portalgun nor Potatos. It worked fine for me, I think the issue comes from your side.
However, it is true that the first middle button open the door isn't very clear, I'll work on it if I update my map
Anyway, it is pleasant for me having those feedbacks on my first published map =)
I'll see you in another testchamber ^^
Hi all, thanks for your comments
First of all, it isn't normal that you appear in the map without any Portalgun nor Potatos. It worked fine for me, I think the issue comes from your side.
However, it is true that the first middle button open the door isn't very clear, I'll work on it if I update my map
Anyway, it is pleasant for me having those feedbacks on my first published map =)
I'll see you in another testchamber ^^
