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Source Film Maker

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Good News: This looks awesome.

Bad News: It seems it will be for TF2 only:

Quote:
The SFM allows a storyteller to create an entire movie on location inside the video game world of Team Fortress 2. Movies exported with the SFM can be uploaded to the web or shared like any normal movie file.

Of course, you could probably import other game models into TF2 or make your own models if you ever wanted to use SFM to portray other games.

Here's Source Film Maker in action:http://www.youtube.com/watch?v=Zri1c_If6Ic

I signed up, I just hope I get accepted. By the look of it it can do a lot more than just TF2. (Seeing as how Valve used it for a bunch of other titles) I hope I'm able to make some interesting Portal 2 videos with it soon.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

This looks really good. So we don't need to make animations for the models and compile them in, or we don't have to make extra maps (more or less).
Well, that's again a proof on how good Valve is any why other developers can learn a lot by looking at them.

Shame it will only be for TF2 in the beginning :(

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

I applied, I really hope i'm accepted, I think GLaDOS Cube was accepted though.

Code: Select all<msleeper>: i'm a fat male who gets bored at sporting events

So how exactly will you know when you got accepted? Will it come by e-mail, or will you be informed on Steam?

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Skotty wrote:
Well, that's again a proof on how good Valve is any why other developers can learn a lot by looking at them.

Although I'm not disputing how awesome Valve are, by far one of the best developers (if not THEE best), isn't SFM just adding to the SDK what UDK and CE3 already have?

No sense not adding a feature just because other engines already have it.

That wasn't my point, I'm happy they're adding it. My point was they're the third (or fourth, I THINK Unity has it too) developer to add it, so perhaps learning from Valve in this case, isn't more beneficial than learning from Epic/ CryTek/ Unity.

Carwash wrote:
... isn't SFM just adding to the SDK what UDK and CE3 already have?

UDK doesn't have anything remotely like SFM and neither does CryEngine, to the best of my knowledge.

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