Some problems with: ED_Alloc: no free edicts
Quote from r1corix on October 3, 2012, 12:44 pm
Already done Alternative #3 , but i can't run it in the game
Log:
http://db.tt/n5aJxG8vMap info:
Run map:
Saw that thread , and i think its not a 4096 entities limit problem, its something another. Can anyone help me?
Already done Alternative #3 , but i can't run it in the game
Log:
http://db.tt/n5aJxG8v
Map info:
Run map:
Saw that thread , and i think its not a 4096 entities limit problem, its something another. Can anyone help me?
Quote from Lpfreaky90 on October 3, 2012, 12:46 pmtry to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!
EDIT:
Quote:transfers 4937918, max 398That seems like a small issue
(EDIT 3: I have it in my logs too, never had a similar problem)EDIT2:
Quote:entdata [variable] 679754/393216 (172.9%) VERY FULL!172,9% of the limit is a bit too much :S
Quote:brushes 3841/8192 46092/98304 (46.9%)
brushsides 27327/65536 218616/524288 (41.7%)Is also a hell of a lot o_O
Quote:Total clusters visible: 8095167
Average clusters visible: 1575How huge IS that level o_O
EDIT 4:
Quote:In-game, use console commands like report_entities and cl_showents to get an idea of how many entities are present at that current state.
try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!
EDIT:
That seems like a small issue
(EDIT 3: I have it in my logs too, never had a similar problem)
EDIT2:
172,9% of the limit is a bit too much :S
brushsides 27327/65536 218616/524288 (41.7%)
Is also a hell of a lot o_O
Average clusters visible: 1575
How huge IS that level o_O
EDIT 4:
Quote from r1corix on October 3, 2012, 12:52 pmLpfreaky90 wrote:try to compile it again with a fast rad w/o HDR, meanwhile I'll look more into it!EDIT:
Quote:transfers 4937918, max 398That seems like a small issue
ok, trying now
EDIT:
That seems like a small issue
ok, trying now
Quote from Lpfreaky90 on October 3, 2012, 12:59 pmIf that doesn't work, try to hide all entities or something, see if it works then.
If that doesn't work, try to hide all entities or something, see if it works then.
Quote from r1corix on October 4, 2012, 2:43 pmHow do I know how much edicts on my map? Just i can't load map for use console command "report_entities".
Maybe in Source SDK I can find out info about edicts?
How do I know how much edicts on my map? Just i can't load map for use console command "report_entities".
Maybe in Source SDK I can find out info about edicts?
Quote from ChickenMobile on October 4, 2012, 8:42 pmpost86006.html?hilit=edicts#p86006
Pretty much nearly every named entity and every dynamic prop will fill up an edict. Even if your map compiles properly and is under the limit: other entities can be created throughout the game that may produce this error.
For example: you might use a template to multiple spawn cubesI got this error while making Chickentest 3, it only came up with the error after I had gone into a checkpoint room and it loaded the next area of the map.
I thought: "hey, I can remove entities that I'm not using in the previous area of the map to get rid of the error" - on Windows computers it is fine, however on a Mac it crashes.Always have clean entity removal and don't do what I did.
post86006.html?hilit=edicts#p86006
Pretty much nearly every named entity and every dynamic prop will fill up an edict. Even if your map compiles properly and is under the limit: other entities can be created throughout the game that may produce this error.
For example: you might use a template to multiple spawn cubes
I got this error while making Chickentest 3, it only came up with the error after I had gone into a checkpoint room and it loaded the next area of the map.
I thought: "hey, I can remove entities that I'm not using in the previous area of the map to get rid of the error" - on Windows computers it is fine, however on a Mac it crashes.
Always have clean entity removal and don't do what I did.
Quote from r1corix on October 5, 2012, 3:41 pmhate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!
hate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!
Quote from Lpfreaky90 on October 5, 2012, 4:35 pmr1corix wrote:hate this error ;( I had to remove one final huge room ;(
Now its works, and before i'll release my map, i need maptesters!count me in
Now its works, and before i'll release my map, i need maptesters!
count me in