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Some level problems

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pikaguy900 wrote:
So, tell me, what advantages does the instance have over a normal testchamber door prop?

Well, first of all there's the built-in areaportal. This is an optimisation helper that makes the process of drawing the map on the screen more efficient. There is an excellent article on it on the Valve developer wiki.
You probably don't need to worry about this (yet), since your map is (still) relatively simple.

Secondly, the instance has a mechanism that prevents the door from closing while the player is standing in it. (It will still 'remember' that it needs to close, but it will only do so once the player moves away.)
If your players can get into a situation where they could get stuck in the door, you may want to think about replacing the prop_testchamber_door with the door instance later. (But don't worry about it right now.)

Lastly, the instance includes a barrier that blocks physics objects, like cubes and such. (You may actually NOT want that, depending on what you use the door for.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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