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[Solved]"Bad Detail Brush Side" Error

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When I wanted clear water textures, I extracted some from the Half-Life 2 GCF's, I presume you're familiar with packing things into a BSP?

Shane wrote:
When I wanted clear water textures, I extracted some from the Half-Life 2 GCF's, I presume you're familiar with packing things into a BSP?

I've never packed custom content into a BSP before, but I imagine it's not at all complicated. I try using what's already given to me. Custom Models, Textures, etc. is something I usually try to avoid under most circumstances.

Crazy is as crazy does.
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[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
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WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

News Bump:
I got some good news and some bad news; the bad news is that I can't find a decent water texture for underwater purposes (I downloaded TopHattWaffle's Water Textures pack). The good news is that PakRat works and I can see custom textures in-game. If anyone knows a good water texture that can be used for both underwater and above water, let me know.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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