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[Solved]"Bad Detail Brush Side" Error

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You know how you get that "leaked" error and the text in the compiling window turns red? Well, I found another red text that says "Bad Detail Brush Side" and I have no clue how to fix it. I think it's also preventing my map from compiling. Here's a picture:

untitled.JPG
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From the Interlopers error page:

Interlopers.net wrote:
Find Visible Detail Sides...Bad detail brush side

Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.

See also:
WIKI: Tool textures

This error will cause your map to fail compiling completely

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ML, there was a thread about that first problem. Check.

About the detail brush side, maybe you have to find that brush and recreate it...

EDIT

Remember that other thread of yours about the skybox problem in which I told you about the cordon tool. This tool could be useful to identify where that detail brush side is located... Go compiling part by part of your map until you locate that offended brush

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Example: Putting nodraw and clip on the same brush.

?????????????????????????????TWP Releases | My Workshop

I already knew about the water problem, I just needed to fix "Bad Detail Brush Side." But yeah, I'll try out the cordon tool to find where the problem is. I'll try to compile any areas that have tool textures.
Edit: Well, I fixed it. I narrowed the area down (using the cordon tool)to two water areas. But there weren't two tools textures on the brush that caused the problem. But I ended up fixing it by putting more water textures on the brush. Huh, weird.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
But I ended up fixing it by putting more water textures on the brush. Huh, weird.

Hmmm... now that you found the area, please do not what you did. I'd suggest you to remove the water brush and create it again from scrach by making a nodraw textured brush and texturing later only the top external face of that brush with a water material.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
MasterLagger wrote:
But I ended up fixing it by putting more water textures on the brush. Huh, weird.

Hmmm... now that you found the area, please do not what you did. I'd suggest you to remove the water brush and create it again from scrach by making a nodraw textured brush and texturing later only the top external face of that brush with a water material.

This is water being viewed from the side, not the top. I was able to limit the which sides of this brush needed the water texture. I reduced it so 3 sides (top, side and bottom)would have the water texture. Before, I tried redoing the entire brush and adding the water texture on the side and kept getting the same error as before.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

The "Water" shader doesn't work unless it's viewed from above the water or below it, and only on one flat horizontal face. The VDC has a tutorial on using "Refract" to make a vertical texture.

Falsi sumus crusto!
FelixGriffin wrote:
The "Water" shader doesn't work unless it's viewed from above the water or below it, and only on one flat horizontal face. The VDC has a tutorial on using "Refract" to make a vertical texture.

Correct. ML, this is what I think Felix is mentioning. I found it a while ago and bookmarked because it looks like a great touch to put in a map :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

That one's nice, this one works as well. I like to combine them to get refractions as well as reflections.

https://developer.valvesoftware.com/wik ... l_Material

Falsi sumus crusto!
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