[Solved] Problem with logic relays
Quote from dhavalmistry on June 4, 2011, 1:24 pmenjoy!!
enjoy!!
Quote from Aldéz on June 4, 2011, 1:31 pmdhavalmistry wrote:Ald?z wrote:Have you checked that the env_splashes actually get the input?yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.
yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.
Quote from dhavalmistry on June 4, 2011, 1:37 pmAld?z wrote:dhavalmistry wrote:Ald?z wrote:Have you checked that the env_splashes actually get the input?yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.sorry here is the instance
also you should put the vmf into the portal 2 directory and not in any random folder.
yes I have check the inputs section and reach the button successfully. I have had done this before I decided to seek help here.
I mean in-game in the console, not in Hammer. There are times when things look okey in Hammer, while they're not actually.
EDIT:
The map can't be compiled. I miss the "sp_panelized/instances/arrival_departure_transition_ents.vmf" instance.
sorry here is the instance
also you should put the vmf into the portal 2 directory and not in any random folder.
Quote from Aldéz on June 4, 2011, 1:41 pmDo you not place the VMF in the maps folder? Some instances use absolute paths, not relative.
Do you not place the VMF in the maps folder? Some instances use absolute paths, not relative.
Quote from dhavalmistry on June 4, 2011, 1:47 pmAld?z wrote:Do you not place the VMF in the maps folder? Some instances use absolute paths, not relative.I do place them into the maps folder and thats what I meant when I said you should put the map into portal 2 folder.
I do place them into the maps folder and thats what I meant when I said you should put the map into portal 2 folder.
Quote from Aldéz on June 4, 2011, 1:51 pmOh well, I wouldn't recommend using absolute paths anyway. I did a quick test, and the entities really get the splash input but do not splash. That's odd, but I don't have time to investigate further at the moment.
Oh well, I wouldn't recommend using absolute paths anyway. I did a quick test, and the entities really get the splash input but do not splash. That's odd, but I don't have time to investigate further at the moment.
Quote from dhavalmistry on June 4, 2011, 1:58 pmAld?z wrote:Oh well, I wouldn't recommend using absolute paths anyway. I did a quick test, and the entities really get the splash input but do not splash. That's odd, but I don't have time to investigate further at the moment.I know its odd. I cant figure out why it would not splash. Its ok if you are busy. Thanks for trying tho!
I know its odd. I cant figure out why it would not splash. Its ok if you are busy. Thanks for trying tho!
Quote from gompasta on June 4, 2011, 2:10 pmFound your problem, the panels make the game think the water is shallower. Turn off the "Diminish with depth" flag on each env_splash.
Found your problem, the panels make the game think the water is shallower. Turn off the "Diminish with depth" flag on each env_splash.
Quote from Aldéz on June 4, 2011, 2:20 pmSince the I/O wasn't the problem, I figured that maybe the splashes are blocked by the arm props or the func_brushes. I turned out to be the func_brushes. Maybe the splashes need some distance above to be clear from any obstructions to work properly.
EDIT:
Didn't see gompasta's post. I think he's right.
Since the I/O wasn't the problem, I figured that maybe the splashes are blocked by the arm props or the func_brushes. I turned out to be the func_brushes. Maybe the splashes need some distance above to be clear from any obstructions to work properly.
EDIT:
Didn't see gompasta's post. I think he's right. ![]()
Quote from dhavalmistry on June 4, 2011, 2:39 pmthanks a lot guys...it works!!!....
![]()
thanks a lot guys...it works!!!....
![]()
