[SOLVED] Packing Custom Content

Quote from josepezdj on September 5, 2012, 7:37 amChickenMobile wrote:and materials that aren't "lightmappedgeneric"Well, it packs "UnlitGeneric" ones too, the skybox's...
Well, it packs "UnlitGeneric" ones too, the skybox's...
Quote from Skotty on September 5, 2012, 8:33 amNormally it packs everything it can find, but sometimes packrat has some issues. For some of my custom models it doesn't pack in the materials. Maybe there is a little bug somewhere in Packrat.
But besides this, it should work with all things that were known when the last Packrat version came out.
Normally it packs everything it can find, but sometimes packrat has some issues. For some of my custom models it doesn't pack in the materials. Maybe there is a little bug somewhere in Packrat.
But besides this, it should work with all things that were known when the last Packrat version came out.

Quote from josepezdj on September 5, 2012, 9:07 amSkotty, it doesn't pack any of my custom models' textures, I had to do it manually.
But related to this, it happened one thing to me that I'd like to clarify: you know the models I made were created using Propper from brushes, well, I used 2 custom textures I had in my materials folder (into josepezdj folder); after creating the props and their vertex textures were created, I simply placed these textures in their right place into materials/models/props/etc. and I can see them perfect in hammer and in game... but I embedded into the bsp with pakrat, and to my surprise, one of the 2 textures of 1 custom model was missing. It took me some time but I finally found that the model was using, not only its vertex texture, but also that custom one I have into materials/josepezdj (which wasn't included into the bsp because I only used it for these models... not anywhere else in the map)... is this normal? maybe something related more to Propper than other?
Thanks in advance dude
Skotty, it doesn't pack any of my custom models' textures, I had to do it manually.
But related to this, it happened one thing to me that I'd like to clarify: you know the models I made were created using Propper from brushes, well, I used 2 custom textures I had in my materials folder (into josepezdj folder); after creating the props and their vertex textures were created, I simply placed these textures in their right place into materials/models/props/etc. and I can see them perfect in hammer and in game... but I embedded into the bsp with pakrat, and to my surprise, one of the 2 textures of 1 custom model was missing. It took me some time but I finally found that the model was using, not only its vertex texture, but also that custom one I have into materials/josepezdj (which wasn't included into the bsp because I only used it for these models... not anywhere else in the map)... is this normal? maybe something related more to Propper than other?
Thanks in advance dude
Quote from Skotty on September 5, 2012, 11:27 amPropper just creates new VMT files, using the originals and just changing the shader of "LightmappedGeneric" to "VertexLitGeneric". The VTF can be anywhere, but you need this new VMT that uses a model shader.
Propper just creates new VMT files, using the originals and just changing the shader of "LightmappedGeneric" to "VertexLitGeneric". The VTF can be anywhere, but you need this new VMT that uses a model shader.

Quote from josepezdj on September 5, 2012, 11:46 amYeah I guessed that: the vertex texture I mentioned was that .vmt... and I now know it's normal it uses the .vtf texture. Thanks for clarifying.
Yeah I guessed that: the vertex texture I mentioned was that .vmt... and I now know it's normal it uses the .vtf texture. Thanks for clarifying.