[Solved] Lighting workaround for bridge with issues
Quote from Liam on August 30, 2012, 5:57 pmActually Mevious reminded me that I thought about this only when the bridge is retracted - pulling this out leads to weirs looking arms coming from a black floor *sigh* but I will probably stick to the current solution.
What did you exactly mean, FourthReaper?
Actually Mevious reminded me that I thought about this only when the bridge is retracted - pulling this out leads to weirs looking arms coming from a black floor *sigh* but I will probably stick to the current solution.
What did you exactly mean, FourthReaper?
Quote from FourthReaper on August 30, 2012, 6:55 pmLiam wrote:Actually Mevious reminded me that I thought about this only when the bridge is retracted - pulling this out leads to weirs looking arms coming from a black floor *sigh* but I will probably stick to the current solution.What did you exactly mean, FourthReaper?
I meant that people won?t pay any attention to anything in your goo pits. You could hide all your skeletons there, seriously.
But yeah, the models might turn black if their original position is inside of the black (1 unit thick) black textured floor. If you really want a seamless floor under the water, just disable the walkway brushes when they go in the goo.
What did you exactly mean, FourthReaper?
I meant that people won?t pay any attention to anything in your goo pits. You could hide all your skeletons there, seriously.
But yeah, the models might turn black if their original position is inside of the black (1 unit thick) black textured floor. If you really want a seamless floor under the water, just disable the walkway brushes when they go in the goo.