{SOLVED} Importing new models
Quote from Axon9000 on February 28, 2014, 10:35 pmSkotty wrote:Did you exported it correctly?I'm not sure this is my first time using the export, and I really have no idea what i'm doing.
Also do I have to export it in a specific way in order to make it a ragdoll??
I'm not sure this is my first time using the export, and I really have no idea what i'm doing.
Also do I have to export it in a specific way in order to make it a ragdoll??
Quote from Skotty on March 1, 2014, 9:00 amEither try to find some answer with Google or wait until someone answeres here who uses Blender for models (which could take a long time).
Either try to find some answer with Google or wait until someone answeres here who uses Blender for models (which could take a long time).
Quote from CamBen on March 1, 2014, 10:12 pmHonestly blender isn't that great of a tool except that it's free. Milkshape3d is far superior.
Honestly blender isn't that great of a tool except that it's free. Milkshape3d is far superior.
Aperture Science: We do our science asbestos we can!
Quote from Skotty on March 2, 2014, 9:01 amCamBen wrote:Milkshape3d is far superior.In my mind, Milkshape is horrible. But whatever it is, it doesn't help him!
In my mind, Milkshape is horrible. But whatever it is, it doesn't help him!
Quote from HMW on March 2, 2014, 9:40 amAxon9000 wrote:
- Code: Select all
$modelname "SteaveSteave.mdl"
$scale 1.00
$staticprop
$cdmaterials "modelsSteave"$body "Body" "Steave.smd"
$sequence seq-name "Steave.smd" loop fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "Steave.smd" {
$concave
$mass 100.000
}To create a ragdoll, remove "$staticprop" and use "$collisionjoints" instead of "$collisionmodel".
You probably also need to create a separate mesh for the collision model. (That page also has some information on ragdolls.)I don't have any experience with ragdolls in particular, but I do use Blender for making simple static and animated props. If you suspect there's a problem with your Blender model or the way it's exported, send me the .blend file and I'll have a look.
(Just reply here with an attachment, or PM it.)
- Code: Select all
$modelname "SteaveSteave.mdl"
$scale 1.00
$staticprop
$cdmaterials "modelsSteave"$body "Body" "Steave.smd"
$sequence seq-name "Steave.smd" loop fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "Steave.smd" {
$concave
$mass 100.000
}
To create a ragdoll, remove "$staticprop" and use "$collisionjoints" instead of "$collisionmodel".
You probably also need to create a separate mesh for the collision model. (That page also has some information on ragdolls.)
I don't have any experience with ragdolls in particular, but I do use Blender for making simple static and animated props. If you suspect there's a problem with your Blender model or the way it's exported, send me the .blend file and I'll have a look.
(Just reply here with an attachment, or PM it.)
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Quote from Axon9000 on March 4, 2014, 7:46 pmNah I don't think its how the blend exported, I think its just my qc file; also the rag-doll thing worked, but I still cant load the textures, and the model is very small even though I increased the mass from 100.00 to 500.00
Nah I don't think its how the blend exported, I think its just my qc file; also the rag-doll thing worked, but I still cant load the textures, and the model is very small even though I increased the mass from 100.00 to 500.00
Quote from Lpfreaky90 on March 4, 2014, 11:25 pmthe mass doesnt change the size of the model;
$scale does
so if you want to make it 5 times bigger; use $scale 5;
the mass doesnt change the size of the model;
$scale does
so if you want to make it 5 times bigger; use $scale 5;
Quote from Axon9000 on March 5, 2014, 8:28 pmLpfreaky90 wrote:the mass doesnt change the size of the model;
$scale doesOh Lol I'm stupid...
$scale does

Oh Lol I'm stupid...