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{SOLVED} Importing new models

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Skotty wrote:
Did you exported it correctly?

I'm not sure this is my first time using the export, and I really have no idea what i'm doing.

Also do I have to export it in a specific way in order to make it a ragdoll??

Either try to find some answer with Google or wait until someone answeres here who uses Blender for models (which could take a long time).

Honestly blender isn't that great of a tool except that it's free. Milkshape3d is far superior.

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CamBen wrote:
Milkshape3d is far superior.

In my mind, Milkshape is horrible. But whatever it is, it doesn't help him!

Axon9000 wrote:
Code: Select all
$modelname "SteaveSteave.mdl"
$scale 1.00
$staticprop
$cdmaterials "modelsSteave"

$body "Body" "Steave.smd"

$sequence seq-name "Steave.smd" loop fps 30 ACT_IDLE 1

$surfaceprop "metal"

$collisionmodel "Steave.smd" {
   $concave
   $mass 100.000
}

To create a ragdoll, remove "$staticprop" and use "$collisionjoints" instead of "$collisionmodel".
You probably also need to create a separate mesh for the collision model. (That page also has some information on ragdolls.)

I don't have any experience with ragdolls in particular, but I do use Blender for making simple static and animated props. If you suspect there's a problem with your Blender model or the way it's exported, send me the .blend file and I'll have a look.
(Just reply here with an attachment, or PM it.)

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Nah I don't think its how the blend exported, I think its just my qc file; also the rag-doll thing worked, but I still cant load the textures, and the model is very small even though I increased the mass from 100.00 to 500.00

the mass doesnt change the size of the model;
$scale does :D
so if you want to make it 5 times bigger; use $scale 5;

Little hint here: Put $scale before $body or otherwise the model won't be scaled.

Lpfreaky90 wrote:
the mass doesnt change the size of the model;
$scale does :D

Oh Lol I'm stupid...

Also what is the average scale of a NPC?

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