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[SOLVED] Importing Half Life 2 models to Portal 2

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FelixGriffin wrote:
If you just need a corpse without many animations there's the QC and SMD for a prototype citizen in the Source SDK. Compile that one with the Portal 2 compiler and you should have a ragdollable model.

[s]I have a fully working ragdoll character now, but no textures! Know anything to that?[/s]
Nevermind, solved that too. Only.. now the texture is broken. OF HIS FACE.
Image
Looks kinda funny, want to have it fixed though.

Yea I got to that part too, that's why I just replaced the head with chell

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
Yea I got to that part too, that's why I just replaced the head with chell

Oh that's odd.. Weird that this happens. Argh.
Where's my 60 dollars?
Oh well, solved what I need now at least, now I will make a new thread about that face, see if somebody who doesn't pay attention to noob questions knows something about it.

Stepper321 wrote:
CamBen wrote:
Yea I got to that part too, that's why I just replaced the head with chell

Oh that's odd.. Weird that this happens. Argh.
Where's my 60 dollars?
Oh well, solved what I need now at least, now I will make a new thread about that face, see if somebody who doesn't pay attention to noob questions knows something about it.

Really? I didn't have that problem...are you using a HL2 facemap? The layout is rather different from the one provided with that model (it's in materialsrc).

Falsi sumus crusto!
FelixGriffin wrote:
Stepper321 wrote:
CamBen wrote:
Yea I got to that part too, that's why I just replaced the head with chell

Oh that's odd.. Weird that this happens. Argh.
Where's my 60 dollars?
Oh well, solved what I need now at least, now I will make a new thread about that face, see if somebody who doesn't pay attention to noob questions knows something about it.

Really? I didn't have that problem...are you using a HL2 facemap? The layout is rather different from the one provided with that model (it's in materialsrc).

I used the female model with the light brown hair and light skin, as well as the man with the large nose and large head, and on both it got kinda glitched

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

So... how do you change the head or the wierd texture of his face?

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