[Solved] Glass on glass - textures are weird
Quote from reepblue on March 6, 2014, 10:08 amKonke wrote:TheTobbell wrote:Or how about using a glass model, didnt tested that,What do you mean?
There are models in Portal 2 as a replacement for a brush with a glass texture. These models are mostly used for a breaking animation, but you can see if using one of these models 'fix' your issue.
What do you mean?
There are models in Portal 2 as a replacement for a brush with a glass texture. These models are mostly used for a breaking animation, but you can see if using one of these models 'fix' your issue.
The more you give, the less appreciated it will be received.
Quote from greykarel on March 7, 2014, 2:55 pmI also had this issue before only with cube dropper and turning glass into a func_brush fixed that.
I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.
Quote from Konke on March 8, 2014, 6:05 amgreykarel wrote:I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
Quote from Dafflewoctor on March 8, 2014, 7:39 amKonke wrote:greykarel wrote:I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
Not really. Of course you should make most brushes that aren't sealing your map a func_detail, but a func_brush isn't expensive at all.
func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.
Not really. Of course you should make most brushes that aren't sealing your map a func_detail, but a func_brush isn't expensive at all.