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[Solved] Glass on glass - textures are weird

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Or how about using a glass model, didnt tested that,

TheTobbell wrote:
Or how about using a glass model, didnt tested that,

What do you mean?

Konke wrote:
TheTobbell wrote:
Or how about using a glass model, didnt tested that,

What do you mean?

There are models in Portal 2 as a replacement for a brush with a glass texture. These models are mostly used for a breaking animation, but you can see if using one of these models 'fix' your issue.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Good idea but from what I've seen it doesn't solve the problem. Thanks though.

I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.

God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.

func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.

Konke wrote:
greykarel wrote:
I also had this issue before only with cube dropper and turning glass into a func_brush fixed that.

func_brush, yes! It works much better now, thank you! Still, perhaps I should only use func_brush where I really need it. Guess it's more expensive than func_detail.

Not really. Of course you should make most brushes that aren't sealing your map a func_detail, but a func_brush isn't expensive at all.

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