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[Solved] Func_detail's ugly shadows

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lord_blex wrote:
this is how look func_detail with env_projectedtexture:

Definitely this is the best of the posted screenshots :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

tried to decrease lightmap size? Its longer compile and bigger map size, but sometimes does the trick, especially when the lightmap grid is off, and you can't align it like a texture. Or sometimes make the lightmap big is a solution too when you dont want shadows somewhere and just want to smooth the shadow under funcdetails.

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